Minecraft 1.13.2: changing LAN hosts without using intial hosts playerdata?Changing minecraft playerdata when transferring a saved game (open to LAN)?Minecraft can't connect to Lan: Operation Timed OutCan a friend connect to my singleplayer world over the internet?Minecraft offlineChanging minecraft playerdata when transferring a saved game (open to LAN)?Minecraft: Constant LAN port?How can I get the inventory of another player on a LAN World?Minecraft 1.12 Multiplayer world to singleplayerTransferring a player's minecraft data from their old account (open to LAN)?Minecraft LAN world fails to load Player 2 without freezing him
How to be diplomatic in refusing to write code that breaches the privacy of our users
Can a monster with multiattack use this ability if they are missing a limb?
Time travel short story where a man arrives in the late 19th century in a time machine and then sends the machine back into the past
voltage of sounds of mp3files
Finding all intervals that match predicate in vector
What are the ramifications of creating a homebrew world without an Astral Plane?
Irreducibility of a simple polynomial
Why did Kant, Hegel, and Adorno leave some words and phrases in the Greek alphabet?
I'm in charge of equipment buying but no one's ever happy with what I choose. How to fix this?
Lay out the Carpet
How to combine multiple text files of different lengths and multiple columns by a column
Where in the Bible does the greeting ("Dominus Vobiscum") used at Mass come from?
Is a roofing delivery truck likely to crack my driveway slab?
Have I saved too much for retirement so far?
How could Frankenstein get the parts for his _second_ creature?
Go Pregnant or Go Home
Is exact Kanji stroke length important?
What would happen if the UK refused to take part in EU Parliamentary elections?
What is difference between behavior and behaviour
Trouble understanding overseas colleagues
Bash method for viewing beginning and end of file
Cynical novel that describes an America ruled by the media, arms manufacturers, and ethnic figureheads
Mapping a list into a phase plot
Is the destination of a commercial flight important for the pilot?
Minecraft 1.13.2: changing LAN hosts without using intial hosts playerdata?
Changing minecraft playerdata when transferring a saved game (open to LAN)?Minecraft can't connect to Lan: Operation Timed OutCan a friend connect to my singleplayer world over the internet?Minecraft offlineChanging minecraft playerdata when transferring a saved game (open to LAN)?Minecraft: Constant LAN port?How can I get the inventory of another player on a LAN World?Minecraft 1.12 Multiplayer world to singleplayerTransferring a player's minecraft data from their old account (open to LAN)?Minecraft LAN world fails to load Player 2 without freezing him
When I take a single player world from a friend who was hosting the LAN server I have their player data instead of my UI. Is it possible to start with mine and then host?
Also, in a way in which the friend doesn't lose their data when they rejoin?
minecraft hosting
add a comment |
When I take a single player world from a friend who was hosting the LAN server I have their player data instead of my UI. Is it possible to start with mine and then host?
Also, in a way in which the friend doesn't lose their data when they rejoin?
minecraft hosting
Hm, I think there should be a "how to migrate player data" FAQ, there are many questions like "make LAN world into server and keep my data" or "move data from one server player to singleplayer" or like this.
– Fabian Röling
Mar 7 at 8:32
add a comment |
When I take a single player world from a friend who was hosting the LAN server I have their player data instead of my UI. Is it possible to start with mine and then host?
Also, in a way in which the friend doesn't lose their data when they rejoin?
minecraft hosting
When I take a single player world from a friend who was hosting the LAN server I have their player data instead of my UI. Is it possible to start with mine and then host?
Also, in a way in which the friend doesn't lose their data when they rejoin?
minecraft hosting
minecraft hosting
asked Mar 7 at 1:48
Ko DKo D
61
61
Hm, I think there should be a "how to migrate player data" FAQ, there are many questions like "make LAN world into server and keep my data" or "move data from one server player to singleplayer" or like this.
– Fabian Röling
Mar 7 at 8:32
add a comment |
Hm, I think there should be a "how to migrate player data" FAQ, there are many questions like "make LAN world into server and keep my data" or "move data from one server player to singleplayer" or like this.
– Fabian Röling
Mar 7 at 8:32
Hm, I think there should be a "how to migrate player data" FAQ, there are many questions like "make LAN world into server and keep my data" or "move data from one server player to singleplayer" or like this.
– Fabian Röling
Mar 7 at 8:32
Hm, I think there should be a "how to migrate player data" FAQ, there are many questions like "make LAN world into server and keep my data" or "move data from one server player to singleplayer" or like this.
– Fabian Röling
Mar 7 at 8:32
add a comment |
1 Answer
1
active
oldest
votes
You could try this solution that was posted in a couple of other places: https://gaming.stackexchange.com/a/197693/228410
But in cases like mine, this did not work. In which case, you would have to use a dedicated server to store playerdata for each player's UUID in the correct manner.
New contributor
add a comment |
Your Answer
StackExchange.ready(function()
var channelOptions =
tags: "".split(" "),
id: "41"
;
initTagRenderer("".split(" "), "".split(" "), channelOptions);
StackExchange.using("externalEditor", function()
// Have to fire editor after snippets, if snippets enabled
if (StackExchange.settings.snippets.snippetsEnabled)
StackExchange.using("snippets", function()
createEditor();
);
else
createEditor();
);
function createEditor()
StackExchange.prepareEditor(
heartbeatType: 'answer',
autoActivateHeartbeat: false,
convertImagesToLinks: false,
noModals: true,
showLowRepImageUploadWarning: true,
reputationToPostImages: null,
bindNavPrevention: true,
postfix: "",
imageUploader:
brandingHtml: "Powered by u003ca class="icon-imgur-white" href="https://imgur.com/"u003eu003c/au003e",
contentPolicyHtml: "User contributions licensed under u003ca href="https://creativecommons.org/licenses/by-sa/3.0/"u003ecc by-sa 3.0 with attribution requiredu003c/au003e u003ca href="https://stackoverflow.com/legal/content-policy"u003e(content policy)u003c/au003e",
allowUrls: true
,
noCode: true, onDemand: true,
discardSelector: ".discard-answer"
,immediatelyShowMarkdownHelp:true
);
);
Sign up or log in
StackExchange.ready(function ()
StackExchange.helpers.onClickDraftSave('#login-link');
);
Sign up using Google
Sign up using Facebook
Sign up using Email and Password
Post as a guest
Required, but never shown
StackExchange.ready(
function ()
StackExchange.openid.initPostLogin('.new-post-login', 'https%3a%2f%2fgaming.stackexchange.com%2fquestions%2f347435%2fminecraft-1-13-2-changing-lan-hosts-without-using-intial-hosts-playerdata%23new-answer', 'question_page');
);
Post as a guest
Required, but never shown
1 Answer
1
active
oldest
votes
1 Answer
1
active
oldest
votes
active
oldest
votes
active
oldest
votes
You could try this solution that was posted in a couple of other places: https://gaming.stackexchange.com/a/197693/228410
But in cases like mine, this did not work. In which case, you would have to use a dedicated server to store playerdata for each player's UUID in the correct manner.
New contributor
add a comment |
You could try this solution that was posted in a couple of other places: https://gaming.stackexchange.com/a/197693/228410
But in cases like mine, this did not work. In which case, you would have to use a dedicated server to store playerdata for each player's UUID in the correct manner.
New contributor
add a comment |
You could try this solution that was posted in a couple of other places: https://gaming.stackexchange.com/a/197693/228410
But in cases like mine, this did not work. In which case, you would have to use a dedicated server to store playerdata for each player's UUID in the correct manner.
New contributor
You could try this solution that was posted in a couple of other places: https://gaming.stackexchange.com/a/197693/228410
But in cases like mine, this did not work. In which case, you would have to use a dedicated server to store playerdata for each player's UUID in the correct manner.
New contributor
New contributor
answered 32 mins ago
Kyle YeeKyle Yee
1
1
New contributor
New contributor
add a comment |
add a comment |
Thanks for contributing an answer to Arqade!
- Please be sure to answer the question. Provide details and share your research!
But avoid …
- Asking for help, clarification, or responding to other answers.
- Making statements based on opinion; back them up with references or personal experience.
To learn more, see our tips on writing great answers.
Sign up or log in
StackExchange.ready(function ()
StackExchange.helpers.onClickDraftSave('#login-link');
);
Sign up using Google
Sign up using Facebook
Sign up using Email and Password
Post as a guest
Required, but never shown
StackExchange.ready(
function ()
StackExchange.openid.initPostLogin('.new-post-login', 'https%3a%2f%2fgaming.stackexchange.com%2fquestions%2f347435%2fminecraft-1-13-2-changing-lan-hosts-without-using-intial-hosts-playerdata%23new-answer', 'question_page');
);
Post as a guest
Required, but never shown
Sign up or log in
StackExchange.ready(function ()
StackExchange.helpers.onClickDraftSave('#login-link');
);
Sign up using Google
Sign up using Facebook
Sign up using Email and Password
Post as a guest
Required, but never shown
Sign up or log in
StackExchange.ready(function ()
StackExchange.helpers.onClickDraftSave('#login-link');
);
Sign up using Google
Sign up using Facebook
Sign up using Email and Password
Post as a guest
Required, but never shown
Sign up or log in
StackExchange.ready(function ()
StackExchange.helpers.onClickDraftSave('#login-link');
);
Sign up using Google
Sign up using Facebook
Sign up using Email and Password
Sign up using Google
Sign up using Facebook
Sign up using Email and Password
Post as a guest
Required, but never shown
Required, but never shown
Required, but never shown
Required, but never shown
Required, but never shown
Required, but never shown
Required, but never shown
Required, but never shown
Required, but never shown
Hm, I think there should be a "how to migrate player data" FAQ, there are many questions like "make LAN world into server and keep my data" or "move data from one server player to singleplayer" or like this.
– Fabian Röling
Mar 7 at 8:32