Why does vitality start at 10?

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Why does vitality start at 10?














-1















In Sekiro: Shadows Die Twice, you can improve your vitality (using beads) and attack power (using boss memories). Interesting thing is that while attack power starts at 1 (which makes sense), vitality starts at 10.



Is there any particular reason to start vitality at 10? I would suggest it is health points amount, but vitality upgrade increases value by 1, while health bar increases definitely not by 10% of its original size.










share|improve this question






















  • This...*sounds* like it's asking, "Why was it designed that way?" Those questions are off-topic. If that's not what you're asking, I'd suggest editing your question to make it clearer.

    – Frank
    2 hours ago
















-1















In Sekiro: Shadows Die Twice, you can improve your vitality (using beads) and attack power (using boss memories). Interesting thing is that while attack power starts at 1 (which makes sense), vitality starts at 10.



Is there any particular reason to start vitality at 10? I would suggest it is health points amount, but vitality upgrade increases value by 1, while health bar increases definitely not by 10% of its original size.










share|improve this question






















  • This...*sounds* like it's asking, "Why was it designed that way?" Those questions are off-topic. If that's not what you're asking, I'd suggest editing your question to make it clearer.

    – Frank
    2 hours ago














-1












-1








-1








In Sekiro: Shadows Die Twice, you can improve your vitality (using beads) and attack power (using boss memories). Interesting thing is that while attack power starts at 1 (which makes sense), vitality starts at 10.



Is there any particular reason to start vitality at 10? I would suggest it is health points amount, but vitality upgrade increases value by 1, while health bar increases definitely not by 10% of its original size.










share|improve this question














In Sekiro: Shadows Die Twice, you can improve your vitality (using beads) and attack power (using boss memories). Interesting thing is that while attack power starts at 1 (which makes sense), vitality starts at 10.



Is there any particular reason to start vitality at 10? I would suggest it is health points amount, but vitality upgrade increases value by 1, while health bar increases definitely not by 10% of its original size.







sekiro-shadows-die-twice






share|improve this question













share|improve this question











share|improve this question




share|improve this question










asked 2 hours ago









lentinantlentinant

1,67031733




1,67031733












  • This...*sounds* like it's asking, "Why was it designed that way?" Those questions are off-topic. If that's not what you're asking, I'd suggest editing your question to make it clearer.

    – Frank
    2 hours ago


















  • This...*sounds* like it's asking, "Why was it designed that way?" Those questions are off-topic. If that's not what you're asking, I'd suggest editing your question to make it clearer.

    – Frank
    2 hours ago

















This...*sounds* like it's asking, "Why was it designed that way?" Those questions are off-topic. If that's not what you're asking, I'd suggest editing your question to make it clearer.

– Frank
2 hours ago






This...*sounds* like it's asking, "Why was it designed that way?" Those questions are off-topic. If that's not what you're asking, I'd suggest editing your question to make it clearer.

– Frank
2 hours ago











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