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Is there an wasy way to program in Tikz something like the one in the image?


Drawing hexagonsIs there something like providetikzstyle similar to providecommand?Increase the thickness of node border in TikZHow to define the default vertical distance between nodes?To wrap the external lines so that it can touch the perimeterHow to draw points in TikZ?TikZ: Drawing an arc from an intersection to an intersectionRelative transparency in TikZ?Line up nested tikz enviroments or how to get rid of themMarking a point on parabola (like ellipse)Is there an efficient way to edit the following UML













5















enter image description here



I am able of doing the hexagons and the rectangle, as well as all the nodes and so on. My problem is if there is an easy way to draw the blue arrows of the image, knowing that I have given to tikzpicture the coordinate of each hexagon.



beginscope[xshift=-1.5cm,yshift=7.83cm]
node[draw,circle,inner sep=2.5pt,minimum size=2pt,fill=black] (A) at (0:1cm) ;
node[draw,circle,inner sep=2.5pt,minimum size=2pt] (B) at (60:1cm) ;
node[draw,circle,inner sep=2.5pt,minimum size=2pt,fill=black] (C) at (120:1cm) ;
node[draw,circle,inner sep=2.5pt,minimum size=2pt] (D) at (180:1cm) ;
node[draw,circle,inner sep=2.5pt,minimum size=2pt,fill=black] (E) at (240:1cm) ;
node[draw,circle,inner sep=2.5pt,minimum size=2pt] (F) at (300:1cm) ;
draw[thick] (A)--(B);
draw[thick] (B)--(C);
draw[thick] (C)--(D);
draw[thick] (D)--(E);
draw[thick] (E)--(F);
draw[thick] (F)--(A);
node at (0:0cm) scriptsize$3$;
endscope
beginscope[xshift=-1.5cm,yshift=6.09cm]
node[draw,circle,inner sep=2.5pt,minimum size=2pt,fill=black] (A) at (0:1cm) ;
node[draw,circle,inner sep=2.5pt,minimum size=2pt] (B) at (60:1cm) ;
node[draw,circle,inner sep=2.5pt,minimum size=2pt,fill=black] (C) at (120:1cm) ;
node[draw,circle,inner sep=2.5pt,minimum size=2pt] (D) at (180:1cm) ;
node[draw,circle,inner sep=2.5pt,minimum size=2pt,fill=black] (E) at (240:1cm) ;
node[draw,circle,inner sep=2.5pt,minimum size=2pt] (F) at (300:1cm) ;
draw[thick] (A)--(B);
draw[thick] (B)--(C);
draw[thick] (C)--(D);
draw[thick] (D)--(E);
draw[thick] (E)--(F);
draw[thick] (F)--(A);
node at (0:0cm) scriptsize$4$;
coordinate (1c) at (280:0.7cm);
endscope


Above there is an example of how I programmed two adjacent hexagons. I programmed one and then I shifted the reference frame to have the second one below. With "coordinate" I save a point so that in the end I can draw the red rectangle. Based on this way of programming, How can I add the blue arrows? There should be a way to put the arrows parallel to the line joining the two nodes, and then maybe with decorate I can add the number of >> that I need.
Any suggestion?
Thank you, I apologize if this is not the best way to draw this tiling but it is the most versatile for what I need to do, so I would like not to change it, but I am interested in how to add parallel lines joining (or pointing) to two nodes.










share|improve this question






















  • This looks like the perfect use case for a loop here. But in order to do something like this I'd need to know what the numbers in the hexagon mean and how they are obtained

    – Raven
    6 hours ago











  • Sure, there are many posts that draw a hexagonal lattice, like e.g. tex.stackexchange.com/a/6025/121799. I recommend you do a google picture search for site:tex.stackexchange.com hexagonal lattice tikz and look at promising posts. If there is something that you need to add, you have an arguably simpler starting point for your question.

    – marmot
    6 hours ago















5















enter image description here



I am able of doing the hexagons and the rectangle, as well as all the nodes and so on. My problem is if there is an easy way to draw the blue arrows of the image, knowing that I have given to tikzpicture the coordinate of each hexagon.



beginscope[xshift=-1.5cm,yshift=7.83cm]
node[draw,circle,inner sep=2.5pt,minimum size=2pt,fill=black] (A) at (0:1cm) ;
node[draw,circle,inner sep=2.5pt,minimum size=2pt] (B) at (60:1cm) ;
node[draw,circle,inner sep=2.5pt,minimum size=2pt,fill=black] (C) at (120:1cm) ;
node[draw,circle,inner sep=2.5pt,minimum size=2pt] (D) at (180:1cm) ;
node[draw,circle,inner sep=2.5pt,minimum size=2pt,fill=black] (E) at (240:1cm) ;
node[draw,circle,inner sep=2.5pt,minimum size=2pt] (F) at (300:1cm) ;
draw[thick] (A)--(B);
draw[thick] (B)--(C);
draw[thick] (C)--(D);
draw[thick] (D)--(E);
draw[thick] (E)--(F);
draw[thick] (F)--(A);
node at (0:0cm) scriptsize$3$;
endscope
beginscope[xshift=-1.5cm,yshift=6.09cm]
node[draw,circle,inner sep=2.5pt,minimum size=2pt,fill=black] (A) at (0:1cm) ;
node[draw,circle,inner sep=2.5pt,minimum size=2pt] (B) at (60:1cm) ;
node[draw,circle,inner sep=2.5pt,minimum size=2pt,fill=black] (C) at (120:1cm) ;
node[draw,circle,inner sep=2.5pt,minimum size=2pt] (D) at (180:1cm) ;
node[draw,circle,inner sep=2.5pt,minimum size=2pt,fill=black] (E) at (240:1cm) ;
node[draw,circle,inner sep=2.5pt,minimum size=2pt] (F) at (300:1cm) ;
draw[thick] (A)--(B);
draw[thick] (B)--(C);
draw[thick] (C)--(D);
draw[thick] (D)--(E);
draw[thick] (E)--(F);
draw[thick] (F)--(A);
node at (0:0cm) scriptsize$4$;
coordinate (1c) at (280:0.7cm);
endscope


Above there is an example of how I programmed two adjacent hexagons. I programmed one and then I shifted the reference frame to have the second one below. With "coordinate" I save a point so that in the end I can draw the red rectangle. Based on this way of programming, How can I add the blue arrows? There should be a way to put the arrows parallel to the line joining the two nodes, and then maybe with decorate I can add the number of >> that I need.
Any suggestion?
Thank you, I apologize if this is not the best way to draw this tiling but it is the most versatile for what I need to do, so I would like not to change it, but I am interested in how to add parallel lines joining (or pointing) to two nodes.










share|improve this question






















  • This looks like the perfect use case for a loop here. But in order to do something like this I'd need to know what the numbers in the hexagon mean and how they are obtained

    – Raven
    6 hours ago











  • Sure, there are many posts that draw a hexagonal lattice, like e.g. tex.stackexchange.com/a/6025/121799. I recommend you do a google picture search for site:tex.stackexchange.com hexagonal lattice tikz and look at promising posts. If there is something that you need to add, you have an arguably simpler starting point for your question.

    – marmot
    6 hours ago













5












5








5


0






enter image description here



I am able of doing the hexagons and the rectangle, as well as all the nodes and so on. My problem is if there is an easy way to draw the blue arrows of the image, knowing that I have given to tikzpicture the coordinate of each hexagon.



beginscope[xshift=-1.5cm,yshift=7.83cm]
node[draw,circle,inner sep=2.5pt,minimum size=2pt,fill=black] (A) at (0:1cm) ;
node[draw,circle,inner sep=2.5pt,minimum size=2pt] (B) at (60:1cm) ;
node[draw,circle,inner sep=2.5pt,minimum size=2pt,fill=black] (C) at (120:1cm) ;
node[draw,circle,inner sep=2.5pt,minimum size=2pt] (D) at (180:1cm) ;
node[draw,circle,inner sep=2.5pt,minimum size=2pt,fill=black] (E) at (240:1cm) ;
node[draw,circle,inner sep=2.5pt,minimum size=2pt] (F) at (300:1cm) ;
draw[thick] (A)--(B);
draw[thick] (B)--(C);
draw[thick] (C)--(D);
draw[thick] (D)--(E);
draw[thick] (E)--(F);
draw[thick] (F)--(A);
node at (0:0cm) scriptsize$3$;
endscope
beginscope[xshift=-1.5cm,yshift=6.09cm]
node[draw,circle,inner sep=2.5pt,minimum size=2pt,fill=black] (A) at (0:1cm) ;
node[draw,circle,inner sep=2.5pt,minimum size=2pt] (B) at (60:1cm) ;
node[draw,circle,inner sep=2.5pt,minimum size=2pt,fill=black] (C) at (120:1cm) ;
node[draw,circle,inner sep=2.5pt,minimum size=2pt] (D) at (180:1cm) ;
node[draw,circle,inner sep=2.5pt,minimum size=2pt,fill=black] (E) at (240:1cm) ;
node[draw,circle,inner sep=2.5pt,minimum size=2pt] (F) at (300:1cm) ;
draw[thick] (A)--(B);
draw[thick] (B)--(C);
draw[thick] (C)--(D);
draw[thick] (D)--(E);
draw[thick] (E)--(F);
draw[thick] (F)--(A);
node at (0:0cm) scriptsize$4$;
coordinate (1c) at (280:0.7cm);
endscope


Above there is an example of how I programmed two adjacent hexagons. I programmed one and then I shifted the reference frame to have the second one below. With "coordinate" I save a point so that in the end I can draw the red rectangle. Based on this way of programming, How can I add the blue arrows? There should be a way to put the arrows parallel to the line joining the two nodes, and then maybe with decorate I can add the number of >> that I need.
Any suggestion?
Thank you, I apologize if this is not the best way to draw this tiling but it is the most versatile for what I need to do, so I would like not to change it, but I am interested in how to add parallel lines joining (or pointing) to two nodes.










share|improve this question














enter image description here



I am able of doing the hexagons and the rectangle, as well as all the nodes and so on. My problem is if there is an easy way to draw the blue arrows of the image, knowing that I have given to tikzpicture the coordinate of each hexagon.



beginscope[xshift=-1.5cm,yshift=7.83cm]
node[draw,circle,inner sep=2.5pt,minimum size=2pt,fill=black] (A) at (0:1cm) ;
node[draw,circle,inner sep=2.5pt,minimum size=2pt] (B) at (60:1cm) ;
node[draw,circle,inner sep=2.5pt,minimum size=2pt,fill=black] (C) at (120:1cm) ;
node[draw,circle,inner sep=2.5pt,minimum size=2pt] (D) at (180:1cm) ;
node[draw,circle,inner sep=2.5pt,minimum size=2pt,fill=black] (E) at (240:1cm) ;
node[draw,circle,inner sep=2.5pt,minimum size=2pt] (F) at (300:1cm) ;
draw[thick] (A)--(B);
draw[thick] (B)--(C);
draw[thick] (C)--(D);
draw[thick] (D)--(E);
draw[thick] (E)--(F);
draw[thick] (F)--(A);
node at (0:0cm) scriptsize$3$;
endscope
beginscope[xshift=-1.5cm,yshift=6.09cm]
node[draw,circle,inner sep=2.5pt,minimum size=2pt,fill=black] (A) at (0:1cm) ;
node[draw,circle,inner sep=2.5pt,minimum size=2pt] (B) at (60:1cm) ;
node[draw,circle,inner sep=2.5pt,minimum size=2pt,fill=black] (C) at (120:1cm) ;
node[draw,circle,inner sep=2.5pt,minimum size=2pt] (D) at (180:1cm) ;
node[draw,circle,inner sep=2.5pt,minimum size=2pt,fill=black] (E) at (240:1cm) ;
node[draw,circle,inner sep=2.5pt,minimum size=2pt] (F) at (300:1cm) ;
draw[thick] (A)--(B);
draw[thick] (B)--(C);
draw[thick] (C)--(D);
draw[thick] (D)--(E);
draw[thick] (E)--(F);
draw[thick] (F)--(A);
node at (0:0cm) scriptsize$4$;
coordinate (1c) at (280:0.7cm);
endscope


Above there is an example of how I programmed two adjacent hexagons. I programmed one and then I shifted the reference frame to have the second one below. With "coordinate" I save a point so that in the end I can draw the red rectangle. Based on this way of programming, How can I add the blue arrows? There should be a way to put the arrows parallel to the line joining the two nodes, and then maybe with decorate I can add the number of >> that I need.
Any suggestion?
Thank you, I apologize if this is not the best way to draw this tiling but it is the most versatile for what I need to do, so I would like not to change it, but I am interested in how to add parallel lines joining (or pointing) to two nodes.







tikz-pgf diagrams tikz-styles tikz-arrows






share|improve this question













share|improve this question











share|improve this question




share|improve this question










asked 6 hours ago









Alessandro MininnoAlessandro Mininno

734




734












  • This looks like the perfect use case for a loop here. But in order to do something like this I'd need to know what the numbers in the hexagon mean and how they are obtained

    – Raven
    6 hours ago











  • Sure, there are many posts that draw a hexagonal lattice, like e.g. tex.stackexchange.com/a/6025/121799. I recommend you do a google picture search for site:tex.stackexchange.com hexagonal lattice tikz and look at promising posts. If there is something that you need to add, you have an arguably simpler starting point for your question.

    – marmot
    6 hours ago

















  • This looks like the perfect use case for a loop here. But in order to do something like this I'd need to know what the numbers in the hexagon mean and how they are obtained

    – Raven
    6 hours ago











  • Sure, there are many posts that draw a hexagonal lattice, like e.g. tex.stackexchange.com/a/6025/121799. I recommend you do a google picture search for site:tex.stackexchange.com hexagonal lattice tikz and look at promising posts. If there is something that you need to add, you have an arguably simpler starting point for your question.

    – marmot
    6 hours ago
















This looks like the perfect use case for a loop here. But in order to do something like this I'd need to know what the numbers in the hexagon mean and how they are obtained

– Raven
6 hours ago





This looks like the perfect use case for a loop here. But in order to do something like this I'd need to know what the numbers in the hexagon mean and how they are obtained

– Raven
6 hours ago













Sure, there are many posts that draw a hexagonal lattice, like e.g. tex.stackexchange.com/a/6025/121799. I recommend you do a google picture search for site:tex.stackexchange.com hexagonal lattice tikz and look at promising posts. If there is something that you need to add, you have an arguably simpler starting point for your question.

– marmot
6 hours ago





Sure, there are many posts that draw a hexagonal lattice, like e.g. tex.stackexchange.com/a/6025/121799. I recommend you do a google picture search for site:tex.stackexchange.com hexagonal lattice tikz and look at promising posts. If there is something that you need to add, you have an arguably simpler starting point for your question.

– marmot
6 hours ago










2 Answers
2






active

oldest

votes


















6














It is not too difficult to draw such a thing in loops. pics may further help to avoid repetition. I did not understand your numbering scheme so you will have to modify evaluate=Y as Z using int(mod(33-Y-X,5)+1) to match your prescription.



documentclass[tikz,border=3.14mm]standalone
usetikzlibraryshapes.geometric,calc
newcounterhexi
begindocument
begintikzpicture[pics/hexi/.style=code=stepcounterhexi
node[draw,regular polygon,regular polygon sides=6,minimum width=2cm]
(hexi-numbervaluehexi) #1;
foreach Corner in 1,...,6
ifoddCorner
draw[fill=black] (hexi-numbervaluehexi.corner Corner) circle[radius=1.5pt];
else
draw[fill=white] (hexi-numbervaluehexi.corner Corner) circle[radius=1.5pt];
fi
,bullet/.style=circle,fill,inner sep=0.5pt]
%
clip (0,1) rectangle (9.8,6.5);
% draw the hexagons
path foreach X in 1,...,6
foreach Y [evaluate=Y as Z using int(mod(33-Y-X,5)+1)] in 1,...,4 ifoddX
(X*(1+cos(60)),Y*(2*sin(60)))
else
(X*(1+cos(60)),Y*(2*sin(60))-sin(60))
fi pichexi=Z;
% draw the blue arrows
foreach X in 7,9,10,11,14
foreach Y [remember=Y as LastY (initially 6)]in 1,...,6
draw[blue,-latex,shorten >=2pt,shorten <=2pt]
($(hexi-X.corner LastY)!0.1!(hexi-X.center)$)
-- ($(hexi-X.corner Y)!0.1!(hexi-X.center)$);
% draw the red contour
draw[red] ([yshift=-0.3cm]hexi-3.center) node[bullet]
-- ([yshift=-0.3cm]hexi-6.center) node[bullet]
-- ([yshift=-0.3cm]hexi-18.center) node[bullet]
-- ([yshift=-0.3cm]hexi-16.center) node[bullet] -- cycle;
endtikzpicture
enddocument


enter image description here






share|improve this answer


















  • 1





    You are as good with tikz as wipet is with pdf specials! And that is saying a lot.

    – Steven B. Segletes
    5 hours ago












  • @StevenB.Segletes Thanks a lot but I beg to disagree. I am not at all good at TikZ but most of the good users like Jake, percusse and cfr seem to be on vacation, or, as in Henri Menke's case not interested in such questions.

    – marmot
    5 hours ago


















3














Your code is far from optimal, so I'll not reproduce it here. I only show you how to add the blue arrow next to an edge, as you asked, by creating a style with arrows.



EDIT: I added also a closepath code to with arrows style in a way to be able to use it with regular polygon nodes (shown already in the @marmot's answer).



documentclass[tikz,border=7pt]standalone
usetikzlibrarydecorations.pathreplacing,calc,shapes.geometric
tikzstylewith arrows=[
postaction=decorate,
decoration=show path construction,
lineto code=
draw [blue,-latex] ($(tikzinputsegmentfirst)!1mm!45:(tikzinputsegmentlast)$) -- ($(tikzinputsegmentlast)!1mm!-45:(tikzinputsegmentfirst)$);
,
closepath code=
draw [blue,-latex] ($(tikzinputsegmentfirst)!1mm!45:(tikzinputsegmentlast)$) -- ($(tikzinputsegmentlast)!1mm!-45:(tikzinputsegmentfirst)$);



]
begindocument
begintikzpicture
draw[with arrows] (0,0) -- (1,1) node[scale=2]. -- (2,0);
node[regular polygon,regular polygon sides=6,minimum width=2cm,draw,with arrows] at (3,1) 1;
endtikzpicture
enddocument



enter image description here






share|improve this answer
























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    2 Answers
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    2 Answers
    2






    active

    oldest

    votes









    active

    oldest

    votes






    active

    oldest

    votes









    6














    It is not too difficult to draw such a thing in loops. pics may further help to avoid repetition. I did not understand your numbering scheme so you will have to modify evaluate=Y as Z using int(mod(33-Y-X,5)+1) to match your prescription.



    documentclass[tikz,border=3.14mm]standalone
    usetikzlibraryshapes.geometric,calc
    newcounterhexi
    begindocument
    begintikzpicture[pics/hexi/.style=code=stepcounterhexi
    node[draw,regular polygon,regular polygon sides=6,minimum width=2cm]
    (hexi-numbervaluehexi) #1;
    foreach Corner in 1,...,6
    ifoddCorner
    draw[fill=black] (hexi-numbervaluehexi.corner Corner) circle[radius=1.5pt];
    else
    draw[fill=white] (hexi-numbervaluehexi.corner Corner) circle[radius=1.5pt];
    fi
    ,bullet/.style=circle,fill,inner sep=0.5pt]
    %
    clip (0,1) rectangle (9.8,6.5);
    % draw the hexagons
    path foreach X in 1,...,6
    foreach Y [evaluate=Y as Z using int(mod(33-Y-X,5)+1)] in 1,...,4 ifoddX
    (X*(1+cos(60)),Y*(2*sin(60)))
    else
    (X*(1+cos(60)),Y*(2*sin(60))-sin(60))
    fi pichexi=Z;
    % draw the blue arrows
    foreach X in 7,9,10,11,14
    foreach Y [remember=Y as LastY (initially 6)]in 1,...,6
    draw[blue,-latex,shorten >=2pt,shorten <=2pt]
    ($(hexi-X.corner LastY)!0.1!(hexi-X.center)$)
    -- ($(hexi-X.corner Y)!0.1!(hexi-X.center)$);
    % draw the red contour
    draw[red] ([yshift=-0.3cm]hexi-3.center) node[bullet]
    -- ([yshift=-0.3cm]hexi-6.center) node[bullet]
    -- ([yshift=-0.3cm]hexi-18.center) node[bullet]
    -- ([yshift=-0.3cm]hexi-16.center) node[bullet] -- cycle;
    endtikzpicture
    enddocument


    enter image description here






    share|improve this answer


















    • 1





      You are as good with tikz as wipet is with pdf specials! And that is saying a lot.

      – Steven B. Segletes
      5 hours ago












    • @StevenB.Segletes Thanks a lot but I beg to disagree. I am not at all good at TikZ but most of the good users like Jake, percusse and cfr seem to be on vacation, or, as in Henri Menke's case not interested in such questions.

      – marmot
      5 hours ago















    6














    It is not too difficult to draw such a thing in loops. pics may further help to avoid repetition. I did not understand your numbering scheme so you will have to modify evaluate=Y as Z using int(mod(33-Y-X,5)+1) to match your prescription.



    documentclass[tikz,border=3.14mm]standalone
    usetikzlibraryshapes.geometric,calc
    newcounterhexi
    begindocument
    begintikzpicture[pics/hexi/.style=code=stepcounterhexi
    node[draw,regular polygon,regular polygon sides=6,minimum width=2cm]
    (hexi-numbervaluehexi) #1;
    foreach Corner in 1,...,6
    ifoddCorner
    draw[fill=black] (hexi-numbervaluehexi.corner Corner) circle[radius=1.5pt];
    else
    draw[fill=white] (hexi-numbervaluehexi.corner Corner) circle[radius=1.5pt];
    fi
    ,bullet/.style=circle,fill,inner sep=0.5pt]
    %
    clip (0,1) rectangle (9.8,6.5);
    % draw the hexagons
    path foreach X in 1,...,6
    foreach Y [evaluate=Y as Z using int(mod(33-Y-X,5)+1)] in 1,...,4 ifoddX
    (X*(1+cos(60)),Y*(2*sin(60)))
    else
    (X*(1+cos(60)),Y*(2*sin(60))-sin(60))
    fi pichexi=Z;
    % draw the blue arrows
    foreach X in 7,9,10,11,14
    foreach Y [remember=Y as LastY (initially 6)]in 1,...,6
    draw[blue,-latex,shorten >=2pt,shorten <=2pt]
    ($(hexi-X.corner LastY)!0.1!(hexi-X.center)$)
    -- ($(hexi-X.corner Y)!0.1!(hexi-X.center)$);
    % draw the red contour
    draw[red] ([yshift=-0.3cm]hexi-3.center) node[bullet]
    -- ([yshift=-0.3cm]hexi-6.center) node[bullet]
    -- ([yshift=-0.3cm]hexi-18.center) node[bullet]
    -- ([yshift=-0.3cm]hexi-16.center) node[bullet] -- cycle;
    endtikzpicture
    enddocument


    enter image description here






    share|improve this answer


















    • 1





      You are as good with tikz as wipet is with pdf specials! And that is saying a lot.

      – Steven B. Segletes
      5 hours ago












    • @StevenB.Segletes Thanks a lot but I beg to disagree. I am not at all good at TikZ but most of the good users like Jake, percusse and cfr seem to be on vacation, or, as in Henri Menke's case not interested in such questions.

      – marmot
      5 hours ago













    6












    6








    6







    It is not too difficult to draw such a thing in loops. pics may further help to avoid repetition. I did not understand your numbering scheme so you will have to modify evaluate=Y as Z using int(mod(33-Y-X,5)+1) to match your prescription.



    documentclass[tikz,border=3.14mm]standalone
    usetikzlibraryshapes.geometric,calc
    newcounterhexi
    begindocument
    begintikzpicture[pics/hexi/.style=code=stepcounterhexi
    node[draw,regular polygon,regular polygon sides=6,minimum width=2cm]
    (hexi-numbervaluehexi) #1;
    foreach Corner in 1,...,6
    ifoddCorner
    draw[fill=black] (hexi-numbervaluehexi.corner Corner) circle[radius=1.5pt];
    else
    draw[fill=white] (hexi-numbervaluehexi.corner Corner) circle[radius=1.5pt];
    fi
    ,bullet/.style=circle,fill,inner sep=0.5pt]
    %
    clip (0,1) rectangle (9.8,6.5);
    % draw the hexagons
    path foreach X in 1,...,6
    foreach Y [evaluate=Y as Z using int(mod(33-Y-X,5)+1)] in 1,...,4 ifoddX
    (X*(1+cos(60)),Y*(2*sin(60)))
    else
    (X*(1+cos(60)),Y*(2*sin(60))-sin(60))
    fi pichexi=Z;
    % draw the blue arrows
    foreach X in 7,9,10,11,14
    foreach Y [remember=Y as LastY (initially 6)]in 1,...,6
    draw[blue,-latex,shorten >=2pt,shorten <=2pt]
    ($(hexi-X.corner LastY)!0.1!(hexi-X.center)$)
    -- ($(hexi-X.corner Y)!0.1!(hexi-X.center)$);
    % draw the red contour
    draw[red] ([yshift=-0.3cm]hexi-3.center) node[bullet]
    -- ([yshift=-0.3cm]hexi-6.center) node[bullet]
    -- ([yshift=-0.3cm]hexi-18.center) node[bullet]
    -- ([yshift=-0.3cm]hexi-16.center) node[bullet] -- cycle;
    endtikzpicture
    enddocument


    enter image description here






    share|improve this answer













    It is not too difficult to draw such a thing in loops. pics may further help to avoid repetition. I did not understand your numbering scheme so you will have to modify evaluate=Y as Z using int(mod(33-Y-X,5)+1) to match your prescription.



    documentclass[tikz,border=3.14mm]standalone
    usetikzlibraryshapes.geometric,calc
    newcounterhexi
    begindocument
    begintikzpicture[pics/hexi/.style=code=stepcounterhexi
    node[draw,regular polygon,regular polygon sides=6,minimum width=2cm]
    (hexi-numbervaluehexi) #1;
    foreach Corner in 1,...,6
    ifoddCorner
    draw[fill=black] (hexi-numbervaluehexi.corner Corner) circle[radius=1.5pt];
    else
    draw[fill=white] (hexi-numbervaluehexi.corner Corner) circle[radius=1.5pt];
    fi
    ,bullet/.style=circle,fill,inner sep=0.5pt]
    %
    clip (0,1) rectangle (9.8,6.5);
    % draw the hexagons
    path foreach X in 1,...,6
    foreach Y [evaluate=Y as Z using int(mod(33-Y-X,5)+1)] in 1,...,4 ifoddX
    (X*(1+cos(60)),Y*(2*sin(60)))
    else
    (X*(1+cos(60)),Y*(2*sin(60))-sin(60))
    fi pichexi=Z;
    % draw the blue arrows
    foreach X in 7,9,10,11,14
    foreach Y [remember=Y as LastY (initially 6)]in 1,...,6
    draw[blue,-latex,shorten >=2pt,shorten <=2pt]
    ($(hexi-X.corner LastY)!0.1!(hexi-X.center)$)
    -- ($(hexi-X.corner Y)!0.1!(hexi-X.center)$);
    % draw the red contour
    draw[red] ([yshift=-0.3cm]hexi-3.center) node[bullet]
    -- ([yshift=-0.3cm]hexi-6.center) node[bullet]
    -- ([yshift=-0.3cm]hexi-18.center) node[bullet]
    -- ([yshift=-0.3cm]hexi-16.center) node[bullet] -- cycle;
    endtikzpicture
    enddocument


    enter image description here







    share|improve this answer












    share|improve this answer



    share|improve this answer










    answered 5 hours ago









    marmotmarmot

    111k5140264




    111k5140264







    • 1





      You are as good with tikz as wipet is with pdf specials! And that is saying a lot.

      – Steven B. Segletes
      5 hours ago












    • @StevenB.Segletes Thanks a lot but I beg to disagree. I am not at all good at TikZ but most of the good users like Jake, percusse and cfr seem to be on vacation, or, as in Henri Menke's case not interested in such questions.

      – marmot
      5 hours ago












    • 1





      You are as good with tikz as wipet is with pdf specials! And that is saying a lot.

      – Steven B. Segletes
      5 hours ago












    • @StevenB.Segletes Thanks a lot but I beg to disagree. I am not at all good at TikZ but most of the good users like Jake, percusse and cfr seem to be on vacation, or, as in Henri Menke's case not interested in such questions.

      – marmot
      5 hours ago







    1




    1





    You are as good with tikz as wipet is with pdf specials! And that is saying a lot.

    – Steven B. Segletes
    5 hours ago






    You are as good with tikz as wipet is with pdf specials! And that is saying a lot.

    – Steven B. Segletes
    5 hours ago














    @StevenB.Segletes Thanks a lot but I beg to disagree. I am not at all good at TikZ but most of the good users like Jake, percusse and cfr seem to be on vacation, or, as in Henri Menke's case not interested in such questions.

    – marmot
    5 hours ago





    @StevenB.Segletes Thanks a lot but I beg to disagree. I am not at all good at TikZ but most of the good users like Jake, percusse and cfr seem to be on vacation, or, as in Henri Menke's case not interested in such questions.

    – marmot
    5 hours ago











    3














    Your code is far from optimal, so I'll not reproduce it here. I only show you how to add the blue arrow next to an edge, as you asked, by creating a style with arrows.



    EDIT: I added also a closepath code to with arrows style in a way to be able to use it with regular polygon nodes (shown already in the @marmot's answer).



    documentclass[tikz,border=7pt]standalone
    usetikzlibrarydecorations.pathreplacing,calc,shapes.geometric
    tikzstylewith arrows=[
    postaction=decorate,
    decoration=show path construction,
    lineto code=
    draw [blue,-latex] ($(tikzinputsegmentfirst)!1mm!45:(tikzinputsegmentlast)$) -- ($(tikzinputsegmentlast)!1mm!-45:(tikzinputsegmentfirst)$);
    ,
    closepath code=
    draw [blue,-latex] ($(tikzinputsegmentfirst)!1mm!45:(tikzinputsegmentlast)$) -- ($(tikzinputsegmentlast)!1mm!-45:(tikzinputsegmentfirst)$);



    ]
    begindocument
    begintikzpicture
    draw[with arrows] (0,0) -- (1,1) node[scale=2]. -- (2,0);
    node[regular polygon,regular polygon sides=6,minimum width=2cm,draw,with arrows] at (3,1) 1;
    endtikzpicture
    enddocument



    enter image description here






    share|improve this answer





























      3














      Your code is far from optimal, so I'll not reproduce it here. I only show you how to add the blue arrow next to an edge, as you asked, by creating a style with arrows.



      EDIT: I added also a closepath code to with arrows style in a way to be able to use it with regular polygon nodes (shown already in the @marmot's answer).



      documentclass[tikz,border=7pt]standalone
      usetikzlibrarydecorations.pathreplacing,calc,shapes.geometric
      tikzstylewith arrows=[
      postaction=decorate,
      decoration=show path construction,
      lineto code=
      draw [blue,-latex] ($(tikzinputsegmentfirst)!1mm!45:(tikzinputsegmentlast)$) -- ($(tikzinputsegmentlast)!1mm!-45:(tikzinputsegmentfirst)$);
      ,
      closepath code=
      draw [blue,-latex] ($(tikzinputsegmentfirst)!1mm!45:(tikzinputsegmentlast)$) -- ($(tikzinputsegmentlast)!1mm!-45:(tikzinputsegmentfirst)$);



      ]
      begindocument
      begintikzpicture
      draw[with arrows] (0,0) -- (1,1) node[scale=2]. -- (2,0);
      node[regular polygon,regular polygon sides=6,minimum width=2cm,draw,with arrows] at (3,1) 1;
      endtikzpicture
      enddocument



      enter image description here






      share|improve this answer



























        3












        3








        3







        Your code is far from optimal, so I'll not reproduce it here. I only show you how to add the blue arrow next to an edge, as you asked, by creating a style with arrows.



        EDIT: I added also a closepath code to with arrows style in a way to be able to use it with regular polygon nodes (shown already in the @marmot's answer).



        documentclass[tikz,border=7pt]standalone
        usetikzlibrarydecorations.pathreplacing,calc,shapes.geometric
        tikzstylewith arrows=[
        postaction=decorate,
        decoration=show path construction,
        lineto code=
        draw [blue,-latex] ($(tikzinputsegmentfirst)!1mm!45:(tikzinputsegmentlast)$) -- ($(tikzinputsegmentlast)!1mm!-45:(tikzinputsegmentfirst)$);
        ,
        closepath code=
        draw [blue,-latex] ($(tikzinputsegmentfirst)!1mm!45:(tikzinputsegmentlast)$) -- ($(tikzinputsegmentlast)!1mm!-45:(tikzinputsegmentfirst)$);



        ]
        begindocument
        begintikzpicture
        draw[with arrows] (0,0) -- (1,1) node[scale=2]. -- (2,0);
        node[regular polygon,regular polygon sides=6,minimum width=2cm,draw,with arrows] at (3,1) 1;
        endtikzpicture
        enddocument



        enter image description here






        share|improve this answer















        Your code is far from optimal, so I'll not reproduce it here. I only show you how to add the blue arrow next to an edge, as you asked, by creating a style with arrows.



        EDIT: I added also a closepath code to with arrows style in a way to be able to use it with regular polygon nodes (shown already in the @marmot's answer).



        documentclass[tikz,border=7pt]standalone
        usetikzlibrarydecorations.pathreplacing,calc,shapes.geometric
        tikzstylewith arrows=[
        postaction=decorate,
        decoration=show path construction,
        lineto code=
        draw [blue,-latex] ($(tikzinputsegmentfirst)!1mm!45:(tikzinputsegmentlast)$) -- ($(tikzinputsegmentlast)!1mm!-45:(tikzinputsegmentfirst)$);
        ,
        closepath code=
        draw [blue,-latex] ($(tikzinputsegmentfirst)!1mm!45:(tikzinputsegmentlast)$) -- ($(tikzinputsegmentlast)!1mm!-45:(tikzinputsegmentfirst)$);



        ]
        begindocument
        begintikzpicture
        draw[with arrows] (0,0) -- (1,1) node[scale=2]. -- (2,0);
        node[regular polygon,regular polygon sides=6,minimum width=2cm,draw,with arrows] at (3,1) 1;
        endtikzpicture
        enddocument



        enter image description here







        share|improve this answer














        share|improve this answer



        share|improve this answer








        edited 2 hours ago

























        answered 4 hours ago









        KpymKpym

        17k24090




        17k24090



























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