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“Cluster deformers” in Blender


(Rigging) Why are some of my vertex groups affecting blue areas?My weight painting only works at 100% no matter the shadeSubtract the weights of one vertex group from anotheroverweighted Automatic Rigging IssuesWeight Paint Bone Selection vs Vertex Group SelectionEyebrows does not follow correctly the eyelids when they close : classic weight painting methods failed0 Weight Vertices still affecting deforming bonesRigging mesh with vertex weights: different weights have the same influenceBone sharing weights with another bone?What are my options for automatically filling in a missing vertex weight group?













2












$begingroup$


Does Blender have anything like Maya's (and, perhaps, C4D's) cluster deformer – the ability to group vertices and assign degrees of influence from the cluster parent to subsets of vertices in the cluster?



You can assign vertices to a vertex group and weight paint them accordingly, but what would be the analogue of the cluster parent here? A non-deforming bone?










share|improve this question







New contributor




T.G. McLean is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
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$endgroup$
















    2












    $begingroup$


    Does Blender have anything like Maya's (and, perhaps, C4D's) cluster deformer – the ability to group vertices and assign degrees of influence from the cluster parent to subsets of vertices in the cluster?



    You can assign vertices to a vertex group and weight paint them accordingly, but what would be the analogue of the cluster parent here? A non-deforming bone?










    share|improve this question







    New contributor




    T.G. McLean is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
    Check out our Code of Conduct.







    $endgroup$














      2












      2








      2





      $begingroup$


      Does Blender have anything like Maya's (and, perhaps, C4D's) cluster deformer – the ability to group vertices and assign degrees of influence from the cluster parent to subsets of vertices in the cluster?



      You can assign vertices to a vertex group and weight paint them accordingly, but what would be the analogue of the cluster parent here? A non-deforming bone?










      share|improve this question







      New contributor




      T.G. McLean is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
      Check out our Code of Conduct.







      $endgroup$




      Does Blender have anything like Maya's (and, perhaps, C4D's) cluster deformer – the ability to group vertices and assign degrees of influence from the cluster parent to subsets of vertices in the cluster?



      You can assign vertices to a vertex group and weight paint them accordingly, but what would be the analogue of the cluster parent here? A non-deforming bone?







      weight-painting vertex-groups vertex-weights






      share|improve this question







      New contributor




      T.G. McLean is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
      Check out our Code of Conduct.











      share|improve this question







      New contributor




      T.G. McLean is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
      Check out our Code of Conduct.









      share|improve this question




      share|improve this question






      New contributor




      T.G. McLean is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
      Check out our Code of Conduct.









      asked 7 hours ago









      T.G. McLeanT.G. McLean

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      111




      New contributor




      T.G. McLean is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
      Check out our Code of Conduct.





      New contributor





      T.G. McLean is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
      Check out our Code of Conduct.






      T.G. McLean is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
      Check out our Code of Conduct.




















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          $begingroup$

          It sounds to me like you're looking for the Hook modifier.






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            $begingroup$

            It sounds to me like you're looking for the Hook modifier.






            share|improve this answer









            $endgroup$

















              3












              $begingroup$

              It sounds to me like you're looking for the Hook modifier.






              share|improve this answer









              $endgroup$















                3












                3








                3





                $begingroup$

                It sounds to me like you're looking for the Hook modifier.






                share|improve this answer









                $endgroup$



                It sounds to me like you're looking for the Hook modifier.







                share|improve this answer












                share|improve this answer



                share|improve this answer










                answered 6 hours ago









                FweebFweeb

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