Need help finding/identifying an old RoguelikeWhat attributes makes a game a Roguelike?Use a VM or a DOS emulator/layer to play old games on modern platforms?Where does the term “Roguelike game” come from?What's the difference between a “Roguelike” and a “Roguelite” game?
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Need help finding/identifying an old Roguelike
What attributes makes a game a Roguelike?Use a VM or a DOS emulator/layer to play old games on modern platforms?Where does the term “Roguelike game” come from?What's the difference between a “Roguelike” and a “Roguelite” game?
In the early days of Windows 3.11, I used to play a Roguelike that was more similar to Castle of the Winds or Ragnarok/Valhalla, as opposed to Rogue or Nethack, in gameplay, but was still ASCii font based.
It had aspects of modern survival games (exploration, fetch water, cut down trees, cook food, turn a skin into fur armor, etc), and was set in I beeeliiieve somewhere between stone and bronze age Germany, or similar Viking-esque setting. Armor pieces were also oddly named for a roguelike, like a coif for a helm, and sabatons instead of boots or greaves.
If I remember right, it had a custom font set. Something like, instead of a tree being a T or a #, it was a crude, green, ascii pine tree or an equally, crude, brown, dead tree. Water wasn't a tilde, but rather a cresting wave in blue or cyan. A bear looked, well, like a brown bear (if you squinted hard enough). ...they were still the same size as letters, just a different "font", so to speak.
Does anyone remember this game?
dos roguelikes
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add a comment |
In the early days of Windows 3.11, I used to play a Roguelike that was more similar to Castle of the Winds or Ragnarok/Valhalla, as opposed to Rogue or Nethack, in gameplay, but was still ASCii font based.
It had aspects of modern survival games (exploration, fetch water, cut down trees, cook food, turn a skin into fur armor, etc), and was set in I beeeliiieve somewhere between stone and bronze age Germany, or similar Viking-esque setting. Armor pieces were also oddly named for a roguelike, like a coif for a helm, and sabatons instead of boots or greaves.
If I remember right, it had a custom font set. Something like, instead of a tree being a T or a #, it was a crude, green, ascii pine tree or an equally, crude, brown, dead tree. Water wasn't a tilde, but rather a cresting wave in blue or cyan. A bear looked, well, like a brown bear (if you squinted hard enough). ...they were still the same size as letters, just a different "font", so to speak.
Does anyone remember this game?
dos roguelikes
New contributor
add a comment |
In the early days of Windows 3.11, I used to play a Roguelike that was more similar to Castle of the Winds or Ragnarok/Valhalla, as opposed to Rogue or Nethack, in gameplay, but was still ASCii font based.
It had aspects of modern survival games (exploration, fetch water, cut down trees, cook food, turn a skin into fur armor, etc), and was set in I beeeliiieve somewhere between stone and bronze age Germany, or similar Viking-esque setting. Armor pieces were also oddly named for a roguelike, like a coif for a helm, and sabatons instead of boots or greaves.
If I remember right, it had a custom font set. Something like, instead of a tree being a T or a #, it was a crude, green, ascii pine tree or an equally, crude, brown, dead tree. Water wasn't a tilde, but rather a cresting wave in blue or cyan. A bear looked, well, like a brown bear (if you squinted hard enough). ...they were still the same size as letters, just a different "font", so to speak.
Does anyone remember this game?
dos roguelikes
New contributor
In the early days of Windows 3.11, I used to play a Roguelike that was more similar to Castle of the Winds or Ragnarok/Valhalla, as opposed to Rogue or Nethack, in gameplay, but was still ASCii font based.
It had aspects of modern survival games (exploration, fetch water, cut down trees, cook food, turn a skin into fur armor, etc), and was set in I beeeliiieve somewhere between stone and bronze age Germany, or similar Viking-esque setting. Armor pieces were also oddly named for a roguelike, like a coif for a helm, and sabatons instead of boots or greaves.
If I remember right, it had a custom font set. Something like, instead of a tree being a T or a #, it was a crude, green, ascii pine tree or an equally, crude, brown, dead tree. Water wasn't a tilde, but rather a cresting wave in blue or cyan. A bear looked, well, like a brown bear (if you squinted hard enough). ...they were still the same size as letters, just a different "font", so to speak.
Does anyone remember this game?
dos roguelikes
dos roguelikes
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New contributor
New contributor
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