Is this Half-dragon Quaggoth boss monster balanced? Announcing the arrival of Valued Associate #679: Cesar Manara Planned maintenance scheduled April 23, 2019 at 23:30 UTC (7:30 pm US/Eastern)What is the Challenge Rating of this custom “Volcanic Dragon”?How do I calculate the CR of a monster that spends their turns healing?What are the levels used for Cantrips learned with the “Magic Initiate” feat?Is this Library-encounter balanced?“Episode Boss” encounter balance assessmentHow should this homebrew class be rebalanced?Is this encounter too difficult/easy for 5 level-5 PCs and an NPC?Is this homebrew Dryad Sapling race (including its subraces) balanced compared to the official published races?Is the official Necromancer NPC’s CR calculation accurate?Is this homebrew Elementalist Fighter class balanced?
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Is this Half-dragon Quaggoth boss monster balanced?
Announcing the arrival of Valued Associate #679: Cesar Manara
Planned maintenance scheduled April 23, 2019 at 23:30 UTC (7:30 pm US/Eastern)What is the Challenge Rating of this custom “Volcanic Dragon”?How do I calculate the CR of a monster that spends their turns healing?What are the levels used for Cantrips learned with the “Magic Initiate” feat?Is this Library-encounter balanced?“Episode Boss” encounter balance assessmentHow should this homebrew class be rebalanced?Is this encounter too difficult/easy for 5 level-5 PCs and an NPC?Is this homebrew Dryad Sapling race (including its subraces) balanced compared to the official published races?Is the official Necromancer NPC’s CR calculation accurate?Is this homebrew Elementalist Fighter class balanced?
.everyoneloves__top-leaderboard:empty,.everyoneloves__mid-leaderboard:empty,.everyoneloves__bot-mid-leaderboard:empty margin-bottom:0;
$begingroup$
This is going to be an early boss for my upcoming campaign. I have 7 5th-level player characters, and this fight is meant to challenge them quite a bit. There will also be a few minions.
The story is that this quaggoth found a dying dryad and consumed her heart, this made him a sorcerer as well as giving him some druid magic. Then the cult of the dragon found him and made him a half dragon. If the players don't kill him I plan on making him an NPC later on.
I would like to know if this monster is ready to be thrown at my players, if it is too overpowered or underpowered at its current challenge rating, and what I can do to fix any balancing problems found in the stats of this monster.
Treill
Half-dragon Quaggoth Thonot (4th-level sorcerer)
Armor Class: 16 (permanent Barkskin)
Hit points: 48
Str (16; +3) Dex (12; +1) Con (16; +3) Int (8; -1) Wis (12; +1) Cha (14; +2)
Saving Throws: Str +6, Con +6
Senses: Treill has blindsight out to 10 ft, and darkvision out to 180 ft.
Challenge: 7
Wounded Fury. While he has 10 hit points or fewer, Treill has advantage on attack rolls. In addition, he deals an extra 7 (2d6) damage to any target he hits with a melee attack.
Lightning resistance.
Multiattack. The quaggoth makes two claw attacks.
Claw Attack. Melee Weapon Attack: + 5 to hit, reach 5 ft., 1 target. Hit: 5 (1d6 + 3) slashing damage.
Lightning breath Recharge (5-6). Treill can use his action to exhale destructive energy. Each creature in a in a 5 by 30 ft. line must make a Dexterity saving throw or take 24 (7d6) lightning damage, or half as much on a successful save.
Spellcasting. Treill is a 4th-level caster; his casting ability is Charisma. Spell save DC 13; +5 to hit with spell attacks.
Cantrips (at will) fire bolt, sword burst, poison spray, predestination, toll the dead.
1st level (3 slots): color spray, magic missile, shield.
2nd level (2 slots): invisibility, spider climb.
Innate spellcasting. Thonot DC 12. +4 to hit.
At will: mage hand, feather fall.
1/day: Cure wounds, enlarge/reduce, heat metal, mirror image.
Magic initiate (druid). DC 12, +4 to hit with spell attacks.
Cantrips: Thorn whip, druidcraft
1/day: healing word
dnd-5e homebrew balance monster-design
$endgroup$
add a comment |
$begingroup$
This is going to be an early boss for my upcoming campaign. I have 7 5th-level player characters, and this fight is meant to challenge them quite a bit. There will also be a few minions.
The story is that this quaggoth found a dying dryad and consumed her heart, this made him a sorcerer as well as giving him some druid magic. Then the cult of the dragon found him and made him a half dragon. If the players don't kill him I plan on making him an NPC later on.
I would like to know if this monster is ready to be thrown at my players, if it is too overpowered or underpowered at its current challenge rating, and what I can do to fix any balancing problems found in the stats of this monster.
Treill
Half-dragon Quaggoth Thonot (4th-level sorcerer)
Armor Class: 16 (permanent Barkskin)
Hit points: 48
Str (16; +3) Dex (12; +1) Con (16; +3) Int (8; -1) Wis (12; +1) Cha (14; +2)
Saving Throws: Str +6, Con +6
Senses: Treill has blindsight out to 10 ft, and darkvision out to 180 ft.
Challenge: 7
Wounded Fury. While he has 10 hit points or fewer, Treill has advantage on attack rolls. In addition, he deals an extra 7 (2d6) damage to any target he hits with a melee attack.
Lightning resistance.
Multiattack. The quaggoth makes two claw attacks.
Claw Attack. Melee Weapon Attack: + 5 to hit, reach 5 ft., 1 target. Hit: 5 (1d6 + 3) slashing damage.
Lightning breath Recharge (5-6). Treill can use his action to exhale destructive energy. Each creature in a in a 5 by 30 ft. line must make a Dexterity saving throw or take 24 (7d6) lightning damage, or half as much on a successful save.
Spellcasting. Treill is a 4th-level caster; his casting ability is Charisma. Spell save DC 13; +5 to hit with spell attacks.
Cantrips (at will) fire bolt, sword burst, poison spray, predestination, toll the dead.
1st level (3 slots): color spray, magic missile, shield.
2nd level (2 slots): invisibility, spider climb.
Innate spellcasting. Thonot DC 12. +4 to hit.
At will: mage hand, feather fall.
1/day: Cure wounds, enlarge/reduce, heat metal, mirror image.
Magic initiate (druid). DC 12, +4 to hit with spell attacks.
Cantrips: Thorn whip, druidcraft
1/day: healing word
dnd-5e homebrew balance monster-design
$endgroup$
2
$begingroup$
Please don't edit your post to change the creature's stats after people have answered, invalidating existing answers. Instead, make a new post asking if the revised stats are balanced, if needed. Relevant metas: How can I ask a good homebrew review question?, Can we develop a system to avoid/discourage subsequent homebrew critique question edits?
$endgroup$
– V2Blast
2 days ago
$begingroup$
Let us continue this discussion in chat.
$endgroup$
– V2Blast
2 days ago
$begingroup$
Comments are not for extended discussion; this conversation has been moved to chat.
$endgroup$
– mxyzplk♦
yesterday
add a comment |
$begingroup$
This is going to be an early boss for my upcoming campaign. I have 7 5th-level player characters, and this fight is meant to challenge them quite a bit. There will also be a few minions.
The story is that this quaggoth found a dying dryad and consumed her heart, this made him a sorcerer as well as giving him some druid magic. Then the cult of the dragon found him and made him a half dragon. If the players don't kill him I plan on making him an NPC later on.
I would like to know if this monster is ready to be thrown at my players, if it is too overpowered or underpowered at its current challenge rating, and what I can do to fix any balancing problems found in the stats of this monster.
Treill
Half-dragon Quaggoth Thonot (4th-level sorcerer)
Armor Class: 16 (permanent Barkskin)
Hit points: 48
Str (16; +3) Dex (12; +1) Con (16; +3) Int (8; -1) Wis (12; +1) Cha (14; +2)
Saving Throws: Str +6, Con +6
Senses: Treill has blindsight out to 10 ft, and darkvision out to 180 ft.
Challenge: 7
Wounded Fury. While he has 10 hit points or fewer, Treill has advantage on attack rolls. In addition, he deals an extra 7 (2d6) damage to any target he hits with a melee attack.
Lightning resistance.
Multiattack. The quaggoth makes two claw attacks.
Claw Attack. Melee Weapon Attack: + 5 to hit, reach 5 ft., 1 target. Hit: 5 (1d6 + 3) slashing damage.
Lightning breath Recharge (5-6). Treill can use his action to exhale destructive energy. Each creature in a in a 5 by 30 ft. line must make a Dexterity saving throw or take 24 (7d6) lightning damage, or half as much on a successful save.
Spellcasting. Treill is a 4th-level caster; his casting ability is Charisma. Spell save DC 13; +5 to hit with spell attacks.
Cantrips (at will) fire bolt, sword burst, poison spray, predestination, toll the dead.
1st level (3 slots): color spray, magic missile, shield.
2nd level (2 slots): invisibility, spider climb.
Innate spellcasting. Thonot DC 12. +4 to hit.
At will: mage hand, feather fall.
1/day: Cure wounds, enlarge/reduce, heat metal, mirror image.
Magic initiate (druid). DC 12, +4 to hit with spell attacks.
Cantrips: Thorn whip, druidcraft
1/day: healing word
dnd-5e homebrew balance monster-design
$endgroup$
This is going to be an early boss for my upcoming campaign. I have 7 5th-level player characters, and this fight is meant to challenge them quite a bit. There will also be a few minions.
The story is that this quaggoth found a dying dryad and consumed her heart, this made him a sorcerer as well as giving him some druid magic. Then the cult of the dragon found him and made him a half dragon. If the players don't kill him I plan on making him an NPC later on.
I would like to know if this monster is ready to be thrown at my players, if it is too overpowered or underpowered at its current challenge rating, and what I can do to fix any balancing problems found in the stats of this monster.
Treill
Half-dragon Quaggoth Thonot (4th-level sorcerer)
Armor Class: 16 (permanent Barkskin)
Hit points: 48
Str (16; +3) Dex (12; +1) Con (16; +3) Int (8; -1) Wis (12; +1) Cha (14; +2)
Saving Throws: Str +6, Con +6
Senses: Treill has blindsight out to 10 ft, and darkvision out to 180 ft.
Challenge: 7
Wounded Fury. While he has 10 hit points or fewer, Treill has advantage on attack rolls. In addition, he deals an extra 7 (2d6) damage to any target he hits with a melee attack.
Lightning resistance.
Multiattack. The quaggoth makes two claw attacks.
Claw Attack. Melee Weapon Attack: + 5 to hit, reach 5 ft., 1 target. Hit: 5 (1d6 + 3) slashing damage.
Lightning breath Recharge (5-6). Treill can use his action to exhale destructive energy. Each creature in a in a 5 by 30 ft. line must make a Dexterity saving throw or take 24 (7d6) lightning damage, or half as much on a successful save.
Spellcasting. Treill is a 4th-level caster; his casting ability is Charisma. Spell save DC 13; +5 to hit with spell attacks.
Cantrips (at will) fire bolt, sword burst, poison spray, predestination, toll the dead.
1st level (3 slots): color spray, magic missile, shield.
2nd level (2 slots): invisibility, spider climb.
Innate spellcasting. Thonot DC 12. +4 to hit.
At will: mage hand, feather fall.
1/day: Cure wounds, enlarge/reduce, heat metal, mirror image.
Magic initiate (druid). DC 12, +4 to hit with spell attacks.
Cantrips: Thorn whip, druidcraft
1/day: healing word
dnd-5e homebrew balance monster-design
dnd-5e homebrew balance monster-design
edited 2 days ago
V2Blast
27.7k598169
27.7k598169
asked 2 days ago
Josiah RigganJosiah Riggan
1,045124
1,045124
2
$begingroup$
Please don't edit your post to change the creature's stats after people have answered, invalidating existing answers. Instead, make a new post asking if the revised stats are balanced, if needed. Relevant metas: How can I ask a good homebrew review question?, Can we develop a system to avoid/discourage subsequent homebrew critique question edits?
$endgroup$
– V2Blast
2 days ago
$begingroup$
Let us continue this discussion in chat.
$endgroup$
– V2Blast
2 days ago
$begingroup$
Comments are not for extended discussion; this conversation has been moved to chat.
$endgroup$
– mxyzplk♦
yesterday
add a comment |
2
$begingroup$
Please don't edit your post to change the creature's stats after people have answered, invalidating existing answers. Instead, make a new post asking if the revised stats are balanced, if needed. Relevant metas: How can I ask a good homebrew review question?, Can we develop a system to avoid/discourage subsequent homebrew critique question edits?
$endgroup$
– V2Blast
2 days ago
$begingroup$
Let us continue this discussion in chat.
$endgroup$
– V2Blast
2 days ago
$begingroup$
Comments are not for extended discussion; this conversation has been moved to chat.
$endgroup$
– mxyzplk♦
yesterday
2
2
$begingroup$
Please don't edit your post to change the creature's stats after people have answered, invalidating existing answers. Instead, make a new post asking if the revised stats are balanced, if needed. Relevant metas: How can I ask a good homebrew review question?, Can we develop a system to avoid/discourage subsequent homebrew critique question edits?
$endgroup$
– V2Blast
2 days ago
$begingroup$
Please don't edit your post to change the creature's stats after people have answered, invalidating existing answers. Instead, make a new post asking if the revised stats are balanced, if needed. Relevant metas: How can I ask a good homebrew review question?, Can we develop a system to avoid/discourage subsequent homebrew critique question edits?
$endgroup$
– V2Blast
2 days ago
$begingroup$
Let us continue this discussion in chat.
$endgroup$
– V2Blast
2 days ago
$begingroup$
Let us continue this discussion in chat.
$endgroup$
– V2Blast
2 days ago
$begingroup$
Comments are not for extended discussion; this conversation has been moved to chat.
$endgroup$
– mxyzplk♦
yesterday
$begingroup$
Comments are not for extended discussion; this conversation has been moved to chat.
$endgroup$
– mxyzplk♦
yesterday
add a comment |
2 Answers
2
active
oldest
votes
$begingroup$
This would not be a real challenge for 3 characters
Your creature is about CR2. 3 moderately optimizer characters would rip it apart in 2 rounds. Against 7, it should not last a round.
How it should look
You say you want to challenge your players, this sounds like at least a Hard encounter, 5250 XP for 7 players. For a single creature it is CR9.
DMG says (page 274), such a creature should have AC 16, attack bonus 7, HP 191-205, damage 57-62.
Your's is very far behind everything but AC. On damage and HP it is downright crippled, a CR1 is supposed to have more HP.
$endgroup$
$begingroup$
I unaccepted your answer because I would like more feedback before settling. The answer is fine I was just too hasty.
$endgroup$
– Josiah Riggan
2 days ago
add a comment |
$begingroup$
No, this monster is much too weak for CR7.
The guidelines tell us that a CR7 monster is expected to have AC 15 and 161-175hp, with 45-50 damage per round (averaged over three rounds) at +6 to hit (or DC15 save). Of course individual monsters will vary, but your monster has far too few hit points and also does not deal enough damage.
There's a table in the DMG (p. 274) with this information.
$endgroup$
$begingroup$
That online web tool is reduplicating non-SRD content - specifically the Monster Statistics By Challenge Rating table from the DMG - so it has been edited out of the answer.
$endgroup$
– V2Blast
2 days ago
add a comment |
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2 Answers
2
active
oldest
votes
2 Answers
2
active
oldest
votes
active
oldest
votes
active
oldest
votes
$begingroup$
This would not be a real challenge for 3 characters
Your creature is about CR2. 3 moderately optimizer characters would rip it apart in 2 rounds. Against 7, it should not last a round.
How it should look
You say you want to challenge your players, this sounds like at least a Hard encounter, 5250 XP for 7 players. For a single creature it is CR9.
DMG says (page 274), such a creature should have AC 16, attack bonus 7, HP 191-205, damage 57-62.
Your's is very far behind everything but AC. On damage and HP it is downright crippled, a CR1 is supposed to have more HP.
$endgroup$
$begingroup$
I unaccepted your answer because I would like more feedback before settling. The answer is fine I was just too hasty.
$endgroup$
– Josiah Riggan
2 days ago
add a comment |
$begingroup$
This would not be a real challenge for 3 characters
Your creature is about CR2. 3 moderately optimizer characters would rip it apart in 2 rounds. Against 7, it should not last a round.
How it should look
You say you want to challenge your players, this sounds like at least a Hard encounter, 5250 XP for 7 players. For a single creature it is CR9.
DMG says (page 274), such a creature should have AC 16, attack bonus 7, HP 191-205, damage 57-62.
Your's is very far behind everything but AC. On damage and HP it is downright crippled, a CR1 is supposed to have more HP.
$endgroup$
$begingroup$
I unaccepted your answer because I would like more feedback before settling. The answer is fine I was just too hasty.
$endgroup$
– Josiah Riggan
2 days ago
add a comment |
$begingroup$
This would not be a real challenge for 3 characters
Your creature is about CR2. 3 moderately optimizer characters would rip it apart in 2 rounds. Against 7, it should not last a round.
How it should look
You say you want to challenge your players, this sounds like at least a Hard encounter, 5250 XP for 7 players. For a single creature it is CR9.
DMG says (page 274), such a creature should have AC 16, attack bonus 7, HP 191-205, damage 57-62.
Your's is very far behind everything but AC. On damage and HP it is downright crippled, a CR1 is supposed to have more HP.
$endgroup$
This would not be a real challenge for 3 characters
Your creature is about CR2. 3 moderately optimizer characters would rip it apart in 2 rounds. Against 7, it should not last a round.
How it should look
You say you want to challenge your players, this sounds like at least a Hard encounter, 5250 XP for 7 players. For a single creature it is CR9.
DMG says (page 274), such a creature should have AC 16, attack bonus 7, HP 191-205, damage 57-62.
Your's is very far behind everything but AC. On damage and HP it is downright crippled, a CR1 is supposed to have more HP.
answered 2 days ago
AndrásAndrás
29.7k16113209
29.7k16113209
$begingroup$
I unaccepted your answer because I would like more feedback before settling. The answer is fine I was just too hasty.
$endgroup$
– Josiah Riggan
2 days ago
add a comment |
$begingroup$
I unaccepted your answer because I would like more feedback before settling. The answer is fine I was just too hasty.
$endgroup$
– Josiah Riggan
2 days ago
$begingroup$
I unaccepted your answer because I would like more feedback before settling. The answer is fine I was just too hasty.
$endgroup$
– Josiah Riggan
2 days ago
$begingroup$
I unaccepted your answer because I would like more feedback before settling. The answer is fine I was just too hasty.
$endgroup$
– Josiah Riggan
2 days ago
add a comment |
$begingroup$
No, this monster is much too weak for CR7.
The guidelines tell us that a CR7 monster is expected to have AC 15 and 161-175hp, with 45-50 damage per round (averaged over three rounds) at +6 to hit (or DC15 save). Of course individual monsters will vary, but your monster has far too few hit points and also does not deal enough damage.
There's a table in the DMG (p. 274) with this information.
$endgroup$
$begingroup$
That online web tool is reduplicating non-SRD content - specifically the Monster Statistics By Challenge Rating table from the DMG - so it has been edited out of the answer.
$endgroup$
– V2Blast
2 days ago
add a comment |
$begingroup$
No, this monster is much too weak for CR7.
The guidelines tell us that a CR7 monster is expected to have AC 15 and 161-175hp, with 45-50 damage per round (averaged over three rounds) at +6 to hit (or DC15 save). Of course individual monsters will vary, but your monster has far too few hit points and also does not deal enough damage.
There's a table in the DMG (p. 274) with this information.
$endgroup$
$begingroup$
That online web tool is reduplicating non-SRD content - specifically the Monster Statistics By Challenge Rating table from the DMG - so it has been edited out of the answer.
$endgroup$
– V2Blast
2 days ago
add a comment |
$begingroup$
No, this monster is much too weak for CR7.
The guidelines tell us that a CR7 monster is expected to have AC 15 and 161-175hp, with 45-50 damage per round (averaged over three rounds) at +6 to hit (or DC15 save). Of course individual monsters will vary, but your monster has far too few hit points and also does not deal enough damage.
There's a table in the DMG (p. 274) with this information.
$endgroup$
No, this monster is much too weak for CR7.
The guidelines tell us that a CR7 monster is expected to have AC 15 and 161-175hp, with 45-50 damage per round (averaged over three rounds) at +6 to hit (or DC15 save). Of course individual monsters will vary, but your monster has far too few hit points and also does not deal enough damage.
There's a table in the DMG (p. 274) with this information.
edited 2 days ago
V2Blast
27.7k598169
27.7k598169
answered 2 days ago
Dan BDan B
39.6k879150
39.6k879150
$begingroup$
That online web tool is reduplicating non-SRD content - specifically the Monster Statistics By Challenge Rating table from the DMG - so it has been edited out of the answer.
$endgroup$
– V2Blast
2 days ago
add a comment |
$begingroup$
That online web tool is reduplicating non-SRD content - specifically the Monster Statistics By Challenge Rating table from the DMG - so it has been edited out of the answer.
$endgroup$
– V2Blast
2 days ago
$begingroup$
That online web tool is reduplicating non-SRD content - specifically the Monster Statistics By Challenge Rating table from the DMG - so it has been edited out of the answer.
$endgroup$
– V2Blast
2 days ago
$begingroup$
That online web tool is reduplicating non-SRD content - specifically the Monster Statistics By Challenge Rating table from the DMG - so it has been edited out of the answer.
$endgroup$
– V2Blast
2 days ago
add a comment |
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2
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Please don't edit your post to change the creature's stats after people have answered, invalidating existing answers. Instead, make a new post asking if the revised stats are balanced, if needed. Relevant metas: How can I ask a good homebrew review question?, Can we develop a system to avoid/discourage subsequent homebrew critique question edits?
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– V2Blast
2 days ago
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Let us continue this discussion in chat.
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– V2Blast
2 days ago
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Comments are not for extended discussion; this conversation has been moved to chat.
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– mxyzplk♦
yesterday