What combination of kingdom cards makes for the fewest number of turns to end the game? Announcing the arrival of Valued Associate #679: Cesar Manara Unicorn Meta Zoo #1: Why another podcast?How does Intrigue change your general Dominion strategy?How can I play Dominion with 5+ players without expansions?Are the Goons un-fun?Strategies and kingdom cards for a strong opening in Dominion?Is Saboteur better in a 4-player game than a 2-player game?Is it advantageous to go first in Dominion?What is the purpose of having randomizer cards for the non-kingdom cards?How can I minimize Black Market set up and clean up time?What to do with an early $8 hand?How important is game theory in Dominion?

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What combination of kingdom cards makes for the fewest number of turns to end the game?



Announcing the arrival of Valued Associate #679: Cesar Manara
Unicorn Meta Zoo #1: Why another podcast?How does Intrigue change your general Dominion strategy?How can I play Dominion with 5+ players without expansions?Are the Goons un-fun?Strategies and kingdom cards for a strong opening in Dominion?Is Saboteur better in a 4-player game than a 2-player game?Is it advantageous to go first in Dominion?What is the purpose of having randomizer cards for the non-kingdom cards?How can I minimize Black Market set up and clean up time?What to do with an early $8 hand?How important is game theory in Dominion?










3















I am wondering in a 2 player game, what is the fewest number of turns each players could take to end the game. Lets assume both player are working together to make this happen and have prefect luck, so stacking your deck each shuffle is allowed.










share|improve this question


























    3















    I am wondering in a 2 player game, what is the fewest number of turns each players could take to end the game. Lets assume both player are working together to make this happen and have prefect luck, so stacking your deck each shuffle is allowed.










    share|improve this question
























      3












      3








      3


      1






      I am wondering in a 2 player game, what is the fewest number of turns each players could take to end the game. Lets assume both player are working together to make this happen and have prefect luck, so stacking your deck each shuffle is allowed.










      share|improve this question














      I am wondering in a 2 player game, what is the fewest number of turns each players could take to end the game. Lets assume both player are working together to make this happen and have prefect luck, so stacking your deck each shuffle is allowed.







      dominion






      share|improve this question













      share|improve this question











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      share|improve this question










      asked 2 days ago









      StyxsksuStyxsksu

      396112




      396112




















          3 Answers
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          4














          You can end the game, even buying/gaining every single card in the entire supply, on turn 1! There are multiple possible ways to do this, but here is one:



          The Kingdom:



          • Fortress

          • Villa

          • Pixie

          • Pooka

          • Tracker

          • Overlord

          • Lurker

          • King's Court

          • Bridge

          • Library


          • Travelling Fair


          • Advance

          I'm not going to go into all of the details here, because it gets quite long and complex, but the final step is to have bought a Travelling Fair, and a Villa to return to action phase. Then have a hand of:



          King's Court, King's Court, Lurker, Lurker, Overlord



          • Play King's Court (a)

            • Play King's Court (1)

              • Play Lurker (1), trash Overlord from supply

              • Play Lurker (2), gain Overlord from the trash (put it on your deck because of Travelling Fair)

              • Play Lurker (3), do anything, doesn't matter


            • Play King's Court (2)

              • Play Overlord(1) as Pixie, draw next Overlord, trash it to get the Boon

              • Play Overlord(2) as Lurker, gain Overlord from the trash

              • Play Overlord(3) as King's Court (a)



          That last step wraps back to the first... you have the same hand, same card on top of your deck, same cards in the trash. Except you have received a Boon.



          With the infinite Boons, you will have received every Silver in the game from The Mountain's Gift, drawn them all into hand from The Sea's Gift, and gained all of the cards with The Earth's Gift.



          The full details of this combo are written out in this forum post. All credit goes to Mith and other f.ds members.



          There is also a video of this combo being demonstrated on Dominion Online:



          https://www.youtube.com/watch?v=pbWdV9H2SKk




          So that particular combination requires a very convoluted setup and an extremely lucky starting hand, with the exact right Heirlooms. So here's a very short game that happened in a real, regular randomized game:



          Turn 3, draw Quarry + 4 Copper.
          Stonemason -> 2 Villas (5 times).
          Stonemason -> 2 Trade Route (4-5 times).
          Win off Museum points



          Empties the Villa, Stonemason, and Trade Route piles to end the game.



          Details in this forum post.






          share|improve this answer
































            1














            While not as fast as GendoIkari's answer, using just villages, workshops and woodcutters from the base game it would be possible to have a game end very quickly.



            • Using workshops to gain a free care costing 4 or less

            • Using woodcutter for extra treasure and an extra buy

            • Using village to draw cards and play an extra workshop or woodcutter

            If both players used the effects of workshop and their treasure to only buy from these supply piles they would be able to rapidly deplete them.






            share|improve this answer








            New contributor




            BKlassen is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
            Check out our Code of Conduct.



























              0














              I can get the game to end in 6.5 turns using just kingdom cards. This is not as impressive as the 3 turns posted by Gendolkari (posted concurrently with this).



              Each player does the following (unless it specifies one player or the other):



              Turns 1 and 2: buy Highway + Chapel.



              Each deck is now 7 Copper, 3 Estates, Highway, and Chapel



              Turn 3: Play Highway and 5 coppers (5 money, 2 buys, all cards cost 1 less). Buy Highway and Pawn



              Turn 4: Use chapel to discard 3 Estates and a Copper



              Each deck is now 6 Copper, 2 Highways, Chapel, and Pawn (and the next drawn card must be a Copper).



              Turn 5: Play 2 Highways, Pawn (choosing +buy and +money), and 4 Coppers (5 money, 4 buys, all cards cost 2 less). Buy Port, Bridge, and 2 Pawns.



              Each deck is now 6 Copper, 3 Pawns, 2 Highways, 2 Ports, Chapel (2 Coppers and a Chapel must be the next three cards drawn).



              Turn 6: Play 2 Copper, 2 Highways, 2 Ports, 2 Pawns (choosing +draw and +buy), and Bridge (Chapel unused; 3 money, 6 buys, all cards cost 3 less). Player 1 buys 2 Ports, 2 Pawns, 2 Chapels. Player 2 buys 1 Port, 2 Pawns, 3 Chapels



              The Port and Pawn piles are now empty and the Chapel pile has only 3 left. The top of each deck is 4 Coppers and a Pawn.



              Turn 7 (player 1): Play 4 Coppers and Pawn (+1 card, +1 action), draw and play 2 Highways. Buy the remaining 3 Chapels. The game ends from 3 empty piles.






              share|improve this answer

























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                3 Answers
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                3 Answers
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                active

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                active

                oldest

                votes






                active

                oldest

                votes









                4














                You can end the game, even buying/gaining every single card in the entire supply, on turn 1! There are multiple possible ways to do this, but here is one:



                The Kingdom:



                • Fortress

                • Villa

                • Pixie

                • Pooka

                • Tracker

                • Overlord

                • Lurker

                • King's Court

                • Bridge

                • Library


                • Travelling Fair


                • Advance

                I'm not going to go into all of the details here, because it gets quite long and complex, but the final step is to have bought a Travelling Fair, and a Villa to return to action phase. Then have a hand of:



                King's Court, King's Court, Lurker, Lurker, Overlord



                • Play King's Court (a)

                  • Play King's Court (1)

                    • Play Lurker (1), trash Overlord from supply

                    • Play Lurker (2), gain Overlord from the trash (put it on your deck because of Travelling Fair)

                    • Play Lurker (3), do anything, doesn't matter


                  • Play King's Court (2)

                    • Play Overlord(1) as Pixie, draw next Overlord, trash it to get the Boon

                    • Play Overlord(2) as Lurker, gain Overlord from the trash

                    • Play Overlord(3) as King's Court (a)



                That last step wraps back to the first... you have the same hand, same card on top of your deck, same cards in the trash. Except you have received a Boon.



                With the infinite Boons, you will have received every Silver in the game from The Mountain's Gift, drawn them all into hand from The Sea's Gift, and gained all of the cards with The Earth's Gift.



                The full details of this combo are written out in this forum post. All credit goes to Mith and other f.ds members.



                There is also a video of this combo being demonstrated on Dominion Online:



                https://www.youtube.com/watch?v=pbWdV9H2SKk




                So that particular combination requires a very convoluted setup and an extremely lucky starting hand, with the exact right Heirlooms. So here's a very short game that happened in a real, regular randomized game:



                Turn 3, draw Quarry + 4 Copper.
                Stonemason -> 2 Villas (5 times).
                Stonemason -> 2 Trade Route (4-5 times).
                Win off Museum points



                Empties the Villa, Stonemason, and Trade Route piles to end the game.



                Details in this forum post.






                share|improve this answer





























                  4














                  You can end the game, even buying/gaining every single card in the entire supply, on turn 1! There are multiple possible ways to do this, but here is one:



                  The Kingdom:



                  • Fortress

                  • Villa

                  • Pixie

                  • Pooka

                  • Tracker

                  • Overlord

                  • Lurker

                  • King's Court

                  • Bridge

                  • Library


                  • Travelling Fair


                  • Advance

                  I'm not going to go into all of the details here, because it gets quite long and complex, but the final step is to have bought a Travelling Fair, and a Villa to return to action phase. Then have a hand of:



                  King's Court, King's Court, Lurker, Lurker, Overlord



                  • Play King's Court (a)

                    • Play King's Court (1)

                      • Play Lurker (1), trash Overlord from supply

                      • Play Lurker (2), gain Overlord from the trash (put it on your deck because of Travelling Fair)

                      • Play Lurker (3), do anything, doesn't matter


                    • Play King's Court (2)

                      • Play Overlord(1) as Pixie, draw next Overlord, trash it to get the Boon

                      • Play Overlord(2) as Lurker, gain Overlord from the trash

                      • Play Overlord(3) as King's Court (a)



                  That last step wraps back to the first... you have the same hand, same card on top of your deck, same cards in the trash. Except you have received a Boon.



                  With the infinite Boons, you will have received every Silver in the game from The Mountain's Gift, drawn them all into hand from The Sea's Gift, and gained all of the cards with The Earth's Gift.



                  The full details of this combo are written out in this forum post. All credit goes to Mith and other f.ds members.



                  There is also a video of this combo being demonstrated on Dominion Online:



                  https://www.youtube.com/watch?v=pbWdV9H2SKk




                  So that particular combination requires a very convoluted setup and an extremely lucky starting hand, with the exact right Heirlooms. So here's a very short game that happened in a real, regular randomized game:



                  Turn 3, draw Quarry + 4 Copper.
                  Stonemason -> 2 Villas (5 times).
                  Stonemason -> 2 Trade Route (4-5 times).
                  Win off Museum points



                  Empties the Villa, Stonemason, and Trade Route piles to end the game.



                  Details in this forum post.






                  share|improve this answer



























                    4












                    4








                    4







                    You can end the game, even buying/gaining every single card in the entire supply, on turn 1! There are multiple possible ways to do this, but here is one:



                    The Kingdom:



                    • Fortress

                    • Villa

                    • Pixie

                    • Pooka

                    • Tracker

                    • Overlord

                    • Lurker

                    • King's Court

                    • Bridge

                    • Library


                    • Travelling Fair


                    • Advance

                    I'm not going to go into all of the details here, because it gets quite long and complex, but the final step is to have bought a Travelling Fair, and a Villa to return to action phase. Then have a hand of:



                    King's Court, King's Court, Lurker, Lurker, Overlord



                    • Play King's Court (a)

                      • Play King's Court (1)

                        • Play Lurker (1), trash Overlord from supply

                        • Play Lurker (2), gain Overlord from the trash (put it on your deck because of Travelling Fair)

                        • Play Lurker (3), do anything, doesn't matter


                      • Play King's Court (2)

                        • Play Overlord(1) as Pixie, draw next Overlord, trash it to get the Boon

                        • Play Overlord(2) as Lurker, gain Overlord from the trash

                        • Play Overlord(3) as King's Court (a)



                    That last step wraps back to the first... you have the same hand, same card on top of your deck, same cards in the trash. Except you have received a Boon.



                    With the infinite Boons, you will have received every Silver in the game from The Mountain's Gift, drawn them all into hand from The Sea's Gift, and gained all of the cards with The Earth's Gift.



                    The full details of this combo are written out in this forum post. All credit goes to Mith and other f.ds members.



                    There is also a video of this combo being demonstrated on Dominion Online:



                    https://www.youtube.com/watch?v=pbWdV9H2SKk




                    So that particular combination requires a very convoluted setup and an extremely lucky starting hand, with the exact right Heirlooms. So here's a very short game that happened in a real, regular randomized game:



                    Turn 3, draw Quarry + 4 Copper.
                    Stonemason -> 2 Villas (5 times).
                    Stonemason -> 2 Trade Route (4-5 times).
                    Win off Museum points



                    Empties the Villa, Stonemason, and Trade Route piles to end the game.



                    Details in this forum post.






                    share|improve this answer















                    You can end the game, even buying/gaining every single card in the entire supply, on turn 1! There are multiple possible ways to do this, but here is one:



                    The Kingdom:



                    • Fortress

                    • Villa

                    • Pixie

                    • Pooka

                    • Tracker

                    • Overlord

                    • Lurker

                    • King's Court

                    • Bridge

                    • Library


                    • Travelling Fair


                    • Advance

                    I'm not going to go into all of the details here, because it gets quite long and complex, but the final step is to have bought a Travelling Fair, and a Villa to return to action phase. Then have a hand of:



                    King's Court, King's Court, Lurker, Lurker, Overlord



                    • Play King's Court (a)

                      • Play King's Court (1)

                        • Play Lurker (1), trash Overlord from supply

                        • Play Lurker (2), gain Overlord from the trash (put it on your deck because of Travelling Fair)

                        • Play Lurker (3), do anything, doesn't matter


                      • Play King's Court (2)

                        • Play Overlord(1) as Pixie, draw next Overlord, trash it to get the Boon

                        • Play Overlord(2) as Lurker, gain Overlord from the trash

                        • Play Overlord(3) as King's Court (a)



                    That last step wraps back to the first... you have the same hand, same card on top of your deck, same cards in the trash. Except you have received a Boon.



                    With the infinite Boons, you will have received every Silver in the game from The Mountain's Gift, drawn them all into hand from The Sea's Gift, and gained all of the cards with The Earth's Gift.



                    The full details of this combo are written out in this forum post. All credit goes to Mith and other f.ds members.



                    There is also a video of this combo being demonstrated on Dominion Online:



                    https://www.youtube.com/watch?v=pbWdV9H2SKk




                    So that particular combination requires a very convoluted setup and an extremely lucky starting hand, with the exact right Heirlooms. So here's a very short game that happened in a real, regular randomized game:



                    Turn 3, draw Quarry + 4 Copper.
                    Stonemason -> 2 Villas (5 times).
                    Stonemason -> 2 Trade Route (4-5 times).
                    Win off Museum points



                    Empties the Villa, Stonemason, and Trade Route piles to end the game.



                    Details in this forum post.







                    share|improve this answer














                    share|improve this answer



                    share|improve this answer








                    edited 2 days ago

























                    answered 2 days ago









                    GendoIkariGendoIkari

                    45.1k396176




                    45.1k396176





















                        1














                        While not as fast as GendoIkari's answer, using just villages, workshops and woodcutters from the base game it would be possible to have a game end very quickly.



                        • Using workshops to gain a free care costing 4 or less

                        • Using woodcutter for extra treasure and an extra buy

                        • Using village to draw cards and play an extra workshop or woodcutter

                        If both players used the effects of workshop and their treasure to only buy from these supply piles they would be able to rapidly deplete them.






                        share|improve this answer








                        New contributor




                        BKlassen is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
                        Check out our Code of Conduct.
























                          1














                          While not as fast as GendoIkari's answer, using just villages, workshops and woodcutters from the base game it would be possible to have a game end very quickly.



                          • Using workshops to gain a free care costing 4 or less

                          • Using woodcutter for extra treasure and an extra buy

                          • Using village to draw cards and play an extra workshop or woodcutter

                          If both players used the effects of workshop and their treasure to only buy from these supply piles they would be able to rapidly deplete them.






                          share|improve this answer








                          New contributor




                          BKlassen is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
                          Check out our Code of Conduct.






















                            1












                            1








                            1







                            While not as fast as GendoIkari's answer, using just villages, workshops and woodcutters from the base game it would be possible to have a game end very quickly.



                            • Using workshops to gain a free care costing 4 or less

                            • Using woodcutter for extra treasure and an extra buy

                            • Using village to draw cards and play an extra workshop or woodcutter

                            If both players used the effects of workshop and their treasure to only buy from these supply piles they would be able to rapidly deplete them.






                            share|improve this answer








                            New contributor




                            BKlassen is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
                            Check out our Code of Conduct.










                            While not as fast as GendoIkari's answer, using just villages, workshops and woodcutters from the base game it would be possible to have a game end very quickly.



                            • Using workshops to gain a free care costing 4 or less

                            • Using woodcutter for extra treasure and an extra buy

                            • Using village to draw cards and play an extra workshop or woodcutter

                            If both players used the effects of workshop and their treasure to only buy from these supply piles they would be able to rapidly deplete them.







                            share|improve this answer








                            New contributor




                            BKlassen is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
                            Check out our Code of Conduct.









                            share|improve this answer



                            share|improve this answer






                            New contributor




                            BKlassen is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
                            Check out our Code of Conduct.









                            answered 2 days ago









                            BKlassenBKlassen

                            1113




                            1113




                            New contributor




                            BKlassen is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
                            Check out our Code of Conduct.





                            New contributor





                            BKlassen is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
                            Check out our Code of Conduct.






                            BKlassen is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
                            Check out our Code of Conduct.





















                                0














                                I can get the game to end in 6.5 turns using just kingdom cards. This is not as impressive as the 3 turns posted by Gendolkari (posted concurrently with this).



                                Each player does the following (unless it specifies one player or the other):



                                Turns 1 and 2: buy Highway + Chapel.



                                Each deck is now 7 Copper, 3 Estates, Highway, and Chapel



                                Turn 3: Play Highway and 5 coppers (5 money, 2 buys, all cards cost 1 less). Buy Highway and Pawn



                                Turn 4: Use chapel to discard 3 Estates and a Copper



                                Each deck is now 6 Copper, 2 Highways, Chapel, and Pawn (and the next drawn card must be a Copper).



                                Turn 5: Play 2 Highways, Pawn (choosing +buy and +money), and 4 Coppers (5 money, 4 buys, all cards cost 2 less). Buy Port, Bridge, and 2 Pawns.



                                Each deck is now 6 Copper, 3 Pawns, 2 Highways, 2 Ports, Chapel (2 Coppers and a Chapel must be the next three cards drawn).



                                Turn 6: Play 2 Copper, 2 Highways, 2 Ports, 2 Pawns (choosing +draw and +buy), and Bridge (Chapel unused; 3 money, 6 buys, all cards cost 3 less). Player 1 buys 2 Ports, 2 Pawns, 2 Chapels. Player 2 buys 1 Port, 2 Pawns, 3 Chapels



                                The Port and Pawn piles are now empty and the Chapel pile has only 3 left. The top of each deck is 4 Coppers and a Pawn.



                                Turn 7 (player 1): Play 4 Coppers and Pawn (+1 card, +1 action), draw and play 2 Highways. Buy the remaining 3 Chapels. The game ends from 3 empty piles.






                                share|improve this answer





























                                  0














                                  I can get the game to end in 6.5 turns using just kingdom cards. This is not as impressive as the 3 turns posted by Gendolkari (posted concurrently with this).



                                  Each player does the following (unless it specifies one player or the other):



                                  Turns 1 and 2: buy Highway + Chapel.



                                  Each deck is now 7 Copper, 3 Estates, Highway, and Chapel



                                  Turn 3: Play Highway and 5 coppers (5 money, 2 buys, all cards cost 1 less). Buy Highway and Pawn



                                  Turn 4: Use chapel to discard 3 Estates and a Copper



                                  Each deck is now 6 Copper, 2 Highways, Chapel, and Pawn (and the next drawn card must be a Copper).



                                  Turn 5: Play 2 Highways, Pawn (choosing +buy and +money), and 4 Coppers (5 money, 4 buys, all cards cost 2 less). Buy Port, Bridge, and 2 Pawns.



                                  Each deck is now 6 Copper, 3 Pawns, 2 Highways, 2 Ports, Chapel (2 Coppers and a Chapel must be the next three cards drawn).



                                  Turn 6: Play 2 Copper, 2 Highways, 2 Ports, 2 Pawns (choosing +draw and +buy), and Bridge (Chapel unused; 3 money, 6 buys, all cards cost 3 less). Player 1 buys 2 Ports, 2 Pawns, 2 Chapels. Player 2 buys 1 Port, 2 Pawns, 3 Chapels



                                  The Port and Pawn piles are now empty and the Chapel pile has only 3 left. The top of each deck is 4 Coppers and a Pawn.



                                  Turn 7 (player 1): Play 4 Coppers and Pawn (+1 card, +1 action), draw and play 2 Highways. Buy the remaining 3 Chapels. The game ends from 3 empty piles.






                                  share|improve this answer



























                                    0












                                    0








                                    0







                                    I can get the game to end in 6.5 turns using just kingdom cards. This is not as impressive as the 3 turns posted by Gendolkari (posted concurrently with this).



                                    Each player does the following (unless it specifies one player or the other):



                                    Turns 1 and 2: buy Highway + Chapel.



                                    Each deck is now 7 Copper, 3 Estates, Highway, and Chapel



                                    Turn 3: Play Highway and 5 coppers (5 money, 2 buys, all cards cost 1 less). Buy Highway and Pawn



                                    Turn 4: Use chapel to discard 3 Estates and a Copper



                                    Each deck is now 6 Copper, 2 Highways, Chapel, and Pawn (and the next drawn card must be a Copper).



                                    Turn 5: Play 2 Highways, Pawn (choosing +buy and +money), and 4 Coppers (5 money, 4 buys, all cards cost 2 less). Buy Port, Bridge, and 2 Pawns.



                                    Each deck is now 6 Copper, 3 Pawns, 2 Highways, 2 Ports, Chapel (2 Coppers and a Chapel must be the next three cards drawn).



                                    Turn 6: Play 2 Copper, 2 Highways, 2 Ports, 2 Pawns (choosing +draw and +buy), and Bridge (Chapel unused; 3 money, 6 buys, all cards cost 3 less). Player 1 buys 2 Ports, 2 Pawns, 2 Chapels. Player 2 buys 1 Port, 2 Pawns, 3 Chapels



                                    The Port and Pawn piles are now empty and the Chapel pile has only 3 left. The top of each deck is 4 Coppers and a Pawn.



                                    Turn 7 (player 1): Play 4 Coppers and Pawn (+1 card, +1 action), draw and play 2 Highways. Buy the remaining 3 Chapels. The game ends from 3 empty piles.






                                    share|improve this answer















                                    I can get the game to end in 6.5 turns using just kingdom cards. This is not as impressive as the 3 turns posted by Gendolkari (posted concurrently with this).



                                    Each player does the following (unless it specifies one player or the other):



                                    Turns 1 and 2: buy Highway + Chapel.



                                    Each deck is now 7 Copper, 3 Estates, Highway, and Chapel



                                    Turn 3: Play Highway and 5 coppers (5 money, 2 buys, all cards cost 1 less). Buy Highway and Pawn



                                    Turn 4: Use chapel to discard 3 Estates and a Copper



                                    Each deck is now 6 Copper, 2 Highways, Chapel, and Pawn (and the next drawn card must be a Copper).



                                    Turn 5: Play 2 Highways, Pawn (choosing +buy and +money), and 4 Coppers (5 money, 4 buys, all cards cost 2 less). Buy Port, Bridge, and 2 Pawns.



                                    Each deck is now 6 Copper, 3 Pawns, 2 Highways, 2 Ports, Chapel (2 Coppers and a Chapel must be the next three cards drawn).



                                    Turn 6: Play 2 Copper, 2 Highways, 2 Ports, 2 Pawns (choosing +draw and +buy), and Bridge (Chapel unused; 3 money, 6 buys, all cards cost 3 less). Player 1 buys 2 Ports, 2 Pawns, 2 Chapels. Player 2 buys 1 Port, 2 Pawns, 3 Chapels



                                    The Port and Pawn piles are now empty and the Chapel pile has only 3 left. The top of each deck is 4 Coppers and a Pawn.



                                    Turn 7 (player 1): Play 4 Coppers and Pawn (+1 card, +1 action), draw and play 2 Highways. Buy the remaining 3 Chapels. The game ends from 3 empty piles.







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