Are there existing rules/lore for MTG planeswalkers?Where do I find the “official” rules for D&D 5e?What happens when I think like a dragon?Should I have to roll to copy a spell into my Book of Ancient Secrets?Are there existing rules for the quality of rest or sleep?What's more powerful than a Fortune?What is the broad overview of the differences between Wizard and Sorceror in D&D 5e?What happens to the flask that a potion is contained in after the potion is used?What exactly sets the Unseelie Court apart from the Seelie Court?Can Volley be used twice with the extra attack from the ranger class?Are there rules for role-playing in the afterlife?How can maximum protection for a clone stored in a demiplane be achieved?
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Are there existing rules/lore for MTG planeswalkers?
Where do I find the “official” rules for D&D 5e?What happens when I think like a dragon?Should I have to roll to copy a spell into my Book of Ancient Secrets?Are there existing rules for the quality of rest or sleep?What's more powerful than a Fortune?What is the broad overview of the differences between Wizard and Sorceror in D&D 5e?What happens to the flask that a potion is contained in after the potion is used?What exactly sets the Unseelie Court apart from the Seelie Court?Can Volley be used twice with the extra attack from the ranger class?Are there rules for role-playing in the afterlife?How can maximum protection for a clone stored in a demiplane be achieved?
.everyoneloves__top-leaderboard:empty,.everyoneloves__mid-leaderboard:empty,.everyoneloves__bot-mid-leaderboard:empty margin-bottom:0;
$begingroup$
I'm a D&D fan and Magic: The Gathering fan.
I'd heard that Wizards of the Coast says that Magic: The Gathering planes are Dungeons and Dragons planes. I was so excited and full of idea of adventures.
In my research, I didn't see anything about planeswalkers from MTG.
Is there lore and/or written rule(s) supporting MTG planeswalkers? If so, what/where is it?
dnd-5e lore planes
$endgroup$
|
show 1 more comment
$begingroup$
I'm a D&D fan and Magic: The Gathering fan.
I'd heard that Wizards of the Coast says that Magic: The Gathering planes are Dungeons and Dragons planes. I was so excited and full of idea of adventures.
In my research, I didn't see anything about planeswalkers from MTG.
Is there lore and/or written rule(s) supporting MTG planeswalkers? If so, what/where is it?
dnd-5e lore planes
$endgroup$
3
$begingroup$
WotC said "Magic the Gathering Planes are Dungeons and Dragons planes"?? Where did they say that? It may be true, but I only know that they converted one MtG setting to DnD, but on its own that doesn't mean all MtG planes "exist" in DnD or that other elements (like Planeswalkers, which are really just 'meta-interpretation' of the card game) will also be represented in DnD. I'm curious as to your source.
$endgroup$
– PJRZ
Apr 23 at 14:48
$begingroup$
@PJRZ they also made official free contents on others planes
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– Rorp
Apr 23 at 14:50
$begingroup$
Note: be cautious of myriad already posted homebrew planewalkers on the Internet. Some of them are easy enough to mistake them for official content, and I don't think they are play-tested, balanced etc. Use your own wisdom and responsibility.
$endgroup$
– Mołot
Apr 23 at 14:51
5
$begingroup$
@Rorp The PlaneShift series is not quite official content in the same way as other content. There is a disclaimer which says "The game mechanics in this supplement are usable in your D&D campaign but are not fully tempered by playtests and design iterations. For these reasons, material in this supplement is not legal in D&D Organized Play events."
$endgroup$
– David Coffron
Apr 23 at 14:52
$begingroup$
@DavidCoffron ok my bad :/
$endgroup$
– Rorp
Apr 23 at 14:53
|
show 1 more comment
$begingroup$
I'm a D&D fan and Magic: The Gathering fan.
I'd heard that Wizards of the Coast says that Magic: The Gathering planes are Dungeons and Dragons planes. I was so excited and full of idea of adventures.
In my research, I didn't see anything about planeswalkers from MTG.
Is there lore and/or written rule(s) supporting MTG planeswalkers? If so, what/where is it?
dnd-5e lore planes
$endgroup$
I'm a D&D fan and Magic: The Gathering fan.
I'd heard that Wizards of the Coast says that Magic: The Gathering planes are Dungeons and Dragons planes. I was so excited and full of idea of adventures.
In my research, I didn't see anything about planeswalkers from MTG.
Is there lore and/or written rule(s) supporting MTG planeswalkers? If so, what/where is it?
dnd-5e lore planes
dnd-5e lore planes
edited Apr 23 at 19:44
V2Blast
28k5101171
28k5101171
asked Apr 23 at 14:41
RorpRorp
30613
30613
3
$begingroup$
WotC said "Magic the Gathering Planes are Dungeons and Dragons planes"?? Where did they say that? It may be true, but I only know that they converted one MtG setting to DnD, but on its own that doesn't mean all MtG planes "exist" in DnD or that other elements (like Planeswalkers, which are really just 'meta-interpretation' of the card game) will also be represented in DnD. I'm curious as to your source.
$endgroup$
– PJRZ
Apr 23 at 14:48
$begingroup$
@PJRZ they also made official free contents on others planes
$endgroup$
– Rorp
Apr 23 at 14:50
$begingroup$
Note: be cautious of myriad already posted homebrew planewalkers on the Internet. Some of them are easy enough to mistake them for official content, and I don't think they are play-tested, balanced etc. Use your own wisdom and responsibility.
$endgroup$
– Mołot
Apr 23 at 14:51
5
$begingroup$
@Rorp The PlaneShift series is not quite official content in the same way as other content. There is a disclaimer which says "The game mechanics in this supplement are usable in your D&D campaign but are not fully tempered by playtests and design iterations. For these reasons, material in this supplement is not legal in D&D Organized Play events."
$endgroup$
– David Coffron
Apr 23 at 14:52
$begingroup$
@DavidCoffron ok my bad :/
$endgroup$
– Rorp
Apr 23 at 14:53
|
show 1 more comment
3
$begingroup$
WotC said "Magic the Gathering Planes are Dungeons and Dragons planes"?? Where did they say that? It may be true, but I only know that they converted one MtG setting to DnD, but on its own that doesn't mean all MtG planes "exist" in DnD or that other elements (like Planeswalkers, which are really just 'meta-interpretation' of the card game) will also be represented in DnD. I'm curious as to your source.
$endgroup$
– PJRZ
Apr 23 at 14:48
$begingroup$
@PJRZ they also made official free contents on others planes
$endgroup$
– Rorp
Apr 23 at 14:50
$begingroup$
Note: be cautious of myriad already posted homebrew planewalkers on the Internet. Some of them are easy enough to mistake them for official content, and I don't think they are play-tested, balanced etc. Use your own wisdom and responsibility.
$endgroup$
– Mołot
Apr 23 at 14:51
5
$begingroup$
@Rorp The PlaneShift series is not quite official content in the same way as other content. There is a disclaimer which says "The game mechanics in this supplement are usable in your D&D campaign but are not fully tempered by playtests and design iterations. For these reasons, material in this supplement is not legal in D&D Organized Play events."
$endgroup$
– David Coffron
Apr 23 at 14:52
$begingroup$
@DavidCoffron ok my bad :/
$endgroup$
– Rorp
Apr 23 at 14:53
3
3
$begingroup$
WotC said "Magic the Gathering Planes are Dungeons and Dragons planes"?? Where did they say that? It may be true, but I only know that they converted one MtG setting to DnD, but on its own that doesn't mean all MtG planes "exist" in DnD or that other elements (like Planeswalkers, which are really just 'meta-interpretation' of the card game) will also be represented in DnD. I'm curious as to your source.
$endgroup$
– PJRZ
Apr 23 at 14:48
$begingroup$
WotC said "Magic the Gathering Planes are Dungeons and Dragons planes"?? Where did they say that? It may be true, but I only know that they converted one MtG setting to DnD, but on its own that doesn't mean all MtG planes "exist" in DnD or that other elements (like Planeswalkers, which are really just 'meta-interpretation' of the card game) will also be represented in DnD. I'm curious as to your source.
$endgroup$
– PJRZ
Apr 23 at 14:48
$begingroup$
@PJRZ they also made official free contents on others planes
$endgroup$
– Rorp
Apr 23 at 14:50
$begingroup$
@PJRZ they also made official free contents on others planes
$endgroup$
– Rorp
Apr 23 at 14:50
$begingroup$
Note: be cautious of myriad already posted homebrew planewalkers on the Internet. Some of them are easy enough to mistake them for official content, and I don't think they are play-tested, balanced etc. Use your own wisdom and responsibility.
$endgroup$
– Mołot
Apr 23 at 14:51
$begingroup$
Note: be cautious of myriad already posted homebrew planewalkers on the Internet. Some of them are easy enough to mistake them for official content, and I don't think they are play-tested, balanced etc. Use your own wisdom and responsibility.
$endgroup$
– Mołot
Apr 23 at 14:51
5
5
$begingroup$
@Rorp The PlaneShift series is not quite official content in the same way as other content. There is a disclaimer which says "The game mechanics in this supplement are usable in your D&D campaign but are not fully tempered by playtests and design iterations. For these reasons, material in this supplement is not legal in D&D Organized Play events."
$endgroup$
– David Coffron
Apr 23 at 14:52
$begingroup$
@Rorp The PlaneShift series is not quite official content in the same way as other content. There is a disclaimer which says "The game mechanics in this supplement are usable in your D&D campaign but are not fully tempered by playtests and design iterations. For these reasons, material in this supplement is not legal in D&D Organized Play events."
$endgroup$
– David Coffron
Apr 23 at 14:52
$begingroup$
@DavidCoffron ok my bad :/
$endgroup$
– Rorp
Apr 23 at 14:53
$begingroup$
@DavidCoffron ok my bad :/
$endgroup$
– Rorp
Apr 23 at 14:53
|
show 1 more comment
3 Answers
3
active
oldest
votes
$begingroup$
Yes, there are.
The rules for PC Planeswalkers are found in the appendix of the Plane Shift: Amonkhet document, available for free download on the WotC website. The rules themselves can be found in two paragraphs on the final page of the document, with the rest of the appendix discussing the implications of playing a Planeswalker PC.
Basically, a Planeswalker PC can planeshift to another plane by using a minute of concentration akin to a ritual spell casting, arriving at a location on the plane determined by the GM. Additionally, if reduced to 0 HP, they can make a Charisma save with a DC equal to the amount of damage they've taken to planeshift away rather than take the damage, with the GM determining what plane they arrive on.
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1
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You should cite the relevant page and perhaps quote some relevant text to support your answer. Are you talking about the last 2 pages of the PDF? Because I just found the sentence "Fundamentally, no game rules are attached to being a Planeswalker." on the penultimate page: "Traveling from plane to plane in this sort of campaign is a lot like overland travel in a normal campaign: it’s about getting to where the adventure is. It’s a story function, not a rules one. If planeswalking is part of the campaign, then everyone in the party has to be able to do it, so they can travel together."
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– V2Blast
2 days ago
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Okay, added a page reference, since I doubt quoting two paragraphs of rules text would be kosher.
$endgroup$
– nick012000
2 days ago
1
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Eh, it's a free PDF. That said, if you don't want to quote 2 whole paragraphs, you should at least accurately summarize what they say (i.e. what the lore explanation is and what the provided rules are, in a few sentences of your own) rather than just basically saying "the answer to this question is this linked PDF".
$endgroup$
– V2Blast
2 days ago
$begingroup$
Okay, summary added.
$endgroup$
– nick012000
2 days ago
1
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None of the above, it's just an extra power that all the PCs in a given game might have.
$endgroup$
– nick012000
2 days ago
|
show 2 more comments
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The Planeswalkers are mentioned in Guildmaster's Guide to Ravnica
The History of Ravnica section of the book contains the following passage:
Jace is a Planeswalker, with the ability to travel from world to world, and his attention never remains focused on Ravnica for long. Thanks to his involvement with other Planeswalkers, he spends extended periods of time away from Ravnica.
However.... there are no official rules for how Planeswalking works in D&D 5th edition.
But you can find rules for how to use PC Planeswalkers in the Appendix of "Plane Shift: Amonkhet" (as explained in nick012000's answer). Keep in mind though that the Plane Shift Series is self-admittedly (as found on the bottom of the Introduction page):
not fully tempered by playtests and design iterations.
As such, using these published but unofficial rules should be a discussion with your GM and the rest of the players (see this question for what counts as official rules).
The worlds of Magic: the Gathering are not "planes" in the same sense as planes are described in D&D 5e. Instead, they are more similar to the different worlds that D&D campaigns can exist within. Some example of these include the Forgotten Realms, Greyhawk, Eberron, and Dark Sun.
D&D canon
Planeswalking in official canon is likely a form of Spelljamming. In the campaign guide, Spelljammer, all of the worlds of D&D (and their respective Material Planes) exist within crystal spheres that lie within a medium called the phlogiston (not dissimilar from the Blind Eternities in MtG lore). Spelljamming typically requires advanced arcanomechanical vessels called spelljamming ships.
The levels of magic involved in these vessels is far beyond the reach of traditional adventurers until the upper reaches of the Character Advancement table. As such if Planeswalking were ever represented as an official character option, it would likely be an Epic Boon of sorts.
Note: There are entities from the Spelljammer setting in official D&D rulebooks such as the Giff found in Mordenkainen's Tome of Foes.
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Phlogiston = Blind Eternities?
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– Nat
Apr 23 at 23:23
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@Nat Essentially. Thanks for the reminder.
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– David Coffron
Apr 24 at 0:25
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This answer is incorrect; the rules for Planeswalker PCs are found in Plane Shift: Amonkhet.
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– nick012000
2 days ago
1
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@nick012000 The Plane Shift series are not official rules sources. See this question for what is.
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– David Coffron
2 days ago
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@nick012000 However, I've added that section including the disclaimer mentioned in those articles (for completeness sake)
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– David Coffron
2 days ago
add a comment |
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There are no specific rules for Planeswalker characters in D&D, probably because they aren't really needed
If we reduce the MTG Planeswalkers to their key properties, they are really powerful entities/spellcasters and have the specific (and unique, in the MtG muliverse) ability to travel between planes (there's some difference in the cosmologies, so it's maybe more like traveling between worlds in D&D, but we can ignore that).
D&D already has wonderful ways to represent such characters: high-level spellcasters with access to plane shift (and/or gate. That spell is available to most spellcasting classes (Cleric, Druid, Sorcerer, Warlock, Wizard), and so having that ability be part of the class ability makes it fit neatly into the D&D rules without wonky extra rules or options.
The Plane Shift: Amonkhet article specifically recommends doing this in its Planeswalkers and the Multiverse appendix, i.e. playing high level characters and using the plane shift spell to emulate planeswalking. However, it does not provide any specific rules for doing so. The closest is giving each character the ability to cast plane shift (self-only) under some (vague) constriction. It also advises that you talk with your players about them following up on plot hooks and not just going wandering about the multiverse. (Thanks nick012000 for pointing this out.)
If you wanted a D&D feature/option which could represent the Planeswalker 'Spark' (a MtG term), it would need to be independent of classes and races so it could still represent the variety of Planeswalkers possible, and the ability to cast a 7th-level spell, even if restricted to self-only or similar, is probably beyond the 'power-scope' of feats and backgrounds, and over in the territory of Epic Boons (see DMG p. 231) instead.
As for igniting the Spark, PS:A does suggest an optional rule that:
a Planeswalker who is about to drop to 0 hit points can make a Charisma saving throw with a DC equal to the damage taken. On a successful save, the character instead takes no damage and planeswalks away. It’s up to the DM what plane the character ends up on, because this isn’t usually an intentional process.
You can probably extend this rule to other traumatic events, with an appropriate DC (if desired). As a general note, be careful with your table's boundaries if you're planning to expose them to trauma.
As for lore, any lore about MtG Planeswalkers are going to be found in MtG-specific material, not the 'core' D&D stuff.
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This answer is incorrect; the rules for Planeswalker PCs are found in Plane Shift: Amonkhet.
$endgroup$
– nick012000
2 days ago
add a comment |
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3 Answers
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active
oldest
votes
3 Answers
3
active
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$begingroup$
Yes, there are.
The rules for PC Planeswalkers are found in the appendix of the Plane Shift: Amonkhet document, available for free download on the WotC website. The rules themselves can be found in two paragraphs on the final page of the document, with the rest of the appendix discussing the implications of playing a Planeswalker PC.
Basically, a Planeswalker PC can planeshift to another plane by using a minute of concentration akin to a ritual spell casting, arriving at a location on the plane determined by the GM. Additionally, if reduced to 0 HP, they can make a Charisma save with a DC equal to the amount of damage they've taken to planeshift away rather than take the damage, with the GM determining what plane they arrive on.
$endgroup$
1
$begingroup$
You should cite the relevant page and perhaps quote some relevant text to support your answer. Are you talking about the last 2 pages of the PDF? Because I just found the sentence "Fundamentally, no game rules are attached to being a Planeswalker." on the penultimate page: "Traveling from plane to plane in this sort of campaign is a lot like overland travel in a normal campaign: it’s about getting to where the adventure is. It’s a story function, not a rules one. If planeswalking is part of the campaign, then everyone in the party has to be able to do it, so they can travel together."
$endgroup$
– V2Blast
2 days ago
$begingroup$
Okay, added a page reference, since I doubt quoting two paragraphs of rules text would be kosher.
$endgroup$
– nick012000
2 days ago
1
$begingroup$
Eh, it's a free PDF. That said, if you don't want to quote 2 whole paragraphs, you should at least accurately summarize what they say (i.e. what the lore explanation is and what the provided rules are, in a few sentences of your own) rather than just basically saying "the answer to this question is this linked PDF".
$endgroup$
– V2Blast
2 days ago
$begingroup$
Okay, summary added.
$endgroup$
– nick012000
2 days ago
1
$begingroup$
None of the above, it's just an extra power that all the PCs in a given game might have.
$endgroup$
– nick012000
2 days ago
|
show 2 more comments
$begingroup$
Yes, there are.
The rules for PC Planeswalkers are found in the appendix of the Plane Shift: Amonkhet document, available for free download on the WotC website. The rules themselves can be found in two paragraphs on the final page of the document, with the rest of the appendix discussing the implications of playing a Planeswalker PC.
Basically, a Planeswalker PC can planeshift to another plane by using a minute of concentration akin to a ritual spell casting, arriving at a location on the plane determined by the GM. Additionally, if reduced to 0 HP, they can make a Charisma save with a DC equal to the amount of damage they've taken to planeshift away rather than take the damage, with the GM determining what plane they arrive on.
$endgroup$
1
$begingroup$
You should cite the relevant page and perhaps quote some relevant text to support your answer. Are you talking about the last 2 pages of the PDF? Because I just found the sentence "Fundamentally, no game rules are attached to being a Planeswalker." on the penultimate page: "Traveling from plane to plane in this sort of campaign is a lot like overland travel in a normal campaign: it’s about getting to where the adventure is. It’s a story function, not a rules one. If planeswalking is part of the campaign, then everyone in the party has to be able to do it, so they can travel together."
$endgroup$
– V2Blast
2 days ago
$begingroup$
Okay, added a page reference, since I doubt quoting two paragraphs of rules text would be kosher.
$endgroup$
– nick012000
2 days ago
1
$begingroup$
Eh, it's a free PDF. That said, if you don't want to quote 2 whole paragraphs, you should at least accurately summarize what they say (i.e. what the lore explanation is and what the provided rules are, in a few sentences of your own) rather than just basically saying "the answer to this question is this linked PDF".
$endgroup$
– V2Blast
2 days ago
$begingroup$
Okay, summary added.
$endgroup$
– nick012000
2 days ago
1
$begingroup$
None of the above, it's just an extra power that all the PCs in a given game might have.
$endgroup$
– nick012000
2 days ago
|
show 2 more comments
$begingroup$
Yes, there are.
The rules for PC Planeswalkers are found in the appendix of the Plane Shift: Amonkhet document, available for free download on the WotC website. The rules themselves can be found in two paragraphs on the final page of the document, with the rest of the appendix discussing the implications of playing a Planeswalker PC.
Basically, a Planeswalker PC can planeshift to another plane by using a minute of concentration akin to a ritual spell casting, arriving at a location on the plane determined by the GM. Additionally, if reduced to 0 HP, they can make a Charisma save with a DC equal to the amount of damage they've taken to planeshift away rather than take the damage, with the GM determining what plane they arrive on.
$endgroup$
Yes, there are.
The rules for PC Planeswalkers are found in the appendix of the Plane Shift: Amonkhet document, available for free download on the WotC website. The rules themselves can be found in two paragraphs on the final page of the document, with the rest of the appendix discussing the implications of playing a Planeswalker PC.
Basically, a Planeswalker PC can planeshift to another plane by using a minute of concentration akin to a ritual spell casting, arriving at a location on the plane determined by the GM. Additionally, if reduced to 0 HP, they can make a Charisma save with a DC equal to the amount of damage they've taken to planeshift away rather than take the damage, with the GM determining what plane they arrive on.
edited 2 days ago
answered 2 days ago
nick012000nick012000
51919
51919
1
$begingroup$
You should cite the relevant page and perhaps quote some relevant text to support your answer. Are you talking about the last 2 pages of the PDF? Because I just found the sentence "Fundamentally, no game rules are attached to being a Planeswalker." on the penultimate page: "Traveling from plane to plane in this sort of campaign is a lot like overland travel in a normal campaign: it’s about getting to where the adventure is. It’s a story function, not a rules one. If planeswalking is part of the campaign, then everyone in the party has to be able to do it, so they can travel together."
$endgroup$
– V2Blast
2 days ago
$begingroup$
Okay, added a page reference, since I doubt quoting two paragraphs of rules text would be kosher.
$endgroup$
– nick012000
2 days ago
1
$begingroup$
Eh, it's a free PDF. That said, if you don't want to quote 2 whole paragraphs, you should at least accurately summarize what they say (i.e. what the lore explanation is and what the provided rules are, in a few sentences of your own) rather than just basically saying "the answer to this question is this linked PDF".
$endgroup$
– V2Blast
2 days ago
$begingroup$
Okay, summary added.
$endgroup$
– nick012000
2 days ago
1
$begingroup$
None of the above, it's just an extra power that all the PCs in a given game might have.
$endgroup$
– nick012000
2 days ago
|
show 2 more comments
1
$begingroup$
You should cite the relevant page and perhaps quote some relevant text to support your answer. Are you talking about the last 2 pages of the PDF? Because I just found the sentence "Fundamentally, no game rules are attached to being a Planeswalker." on the penultimate page: "Traveling from plane to plane in this sort of campaign is a lot like overland travel in a normal campaign: it’s about getting to where the adventure is. It’s a story function, not a rules one. If planeswalking is part of the campaign, then everyone in the party has to be able to do it, so they can travel together."
$endgroup$
– V2Blast
2 days ago
$begingroup$
Okay, added a page reference, since I doubt quoting two paragraphs of rules text would be kosher.
$endgroup$
– nick012000
2 days ago
1
$begingroup$
Eh, it's a free PDF. That said, if you don't want to quote 2 whole paragraphs, you should at least accurately summarize what they say (i.e. what the lore explanation is and what the provided rules are, in a few sentences of your own) rather than just basically saying "the answer to this question is this linked PDF".
$endgroup$
– V2Blast
2 days ago
$begingroup$
Okay, summary added.
$endgroup$
– nick012000
2 days ago
1
$begingroup$
None of the above, it's just an extra power that all the PCs in a given game might have.
$endgroup$
– nick012000
2 days ago
1
1
$begingroup$
You should cite the relevant page and perhaps quote some relevant text to support your answer. Are you talking about the last 2 pages of the PDF? Because I just found the sentence "Fundamentally, no game rules are attached to being a Planeswalker." on the penultimate page: "Traveling from plane to plane in this sort of campaign is a lot like overland travel in a normal campaign: it’s about getting to where the adventure is. It’s a story function, not a rules one. If planeswalking is part of the campaign, then everyone in the party has to be able to do it, so they can travel together."
$endgroup$
– V2Blast
2 days ago
$begingroup$
You should cite the relevant page and perhaps quote some relevant text to support your answer. Are you talking about the last 2 pages of the PDF? Because I just found the sentence "Fundamentally, no game rules are attached to being a Planeswalker." on the penultimate page: "Traveling from plane to plane in this sort of campaign is a lot like overland travel in a normal campaign: it’s about getting to where the adventure is. It’s a story function, not a rules one. If planeswalking is part of the campaign, then everyone in the party has to be able to do it, so they can travel together."
$endgroup$
– V2Blast
2 days ago
$begingroup$
Okay, added a page reference, since I doubt quoting two paragraphs of rules text would be kosher.
$endgroup$
– nick012000
2 days ago
$begingroup$
Okay, added a page reference, since I doubt quoting two paragraphs of rules text would be kosher.
$endgroup$
– nick012000
2 days ago
1
1
$begingroup$
Eh, it's a free PDF. That said, if you don't want to quote 2 whole paragraphs, you should at least accurately summarize what they say (i.e. what the lore explanation is and what the provided rules are, in a few sentences of your own) rather than just basically saying "the answer to this question is this linked PDF".
$endgroup$
– V2Blast
2 days ago
$begingroup$
Eh, it's a free PDF. That said, if you don't want to quote 2 whole paragraphs, you should at least accurately summarize what they say (i.e. what the lore explanation is and what the provided rules are, in a few sentences of your own) rather than just basically saying "the answer to this question is this linked PDF".
$endgroup$
– V2Blast
2 days ago
$begingroup$
Okay, summary added.
$endgroup$
– nick012000
2 days ago
$begingroup$
Okay, summary added.
$endgroup$
– nick012000
2 days ago
1
1
$begingroup$
None of the above, it's just an extra power that all the PCs in a given game might have.
$endgroup$
– nick012000
2 days ago
$begingroup$
None of the above, it's just an extra power that all the PCs in a given game might have.
$endgroup$
– nick012000
2 days ago
|
show 2 more comments
$begingroup$
The Planeswalkers are mentioned in Guildmaster's Guide to Ravnica
The History of Ravnica section of the book contains the following passage:
Jace is a Planeswalker, with the ability to travel from world to world, and his attention never remains focused on Ravnica for long. Thanks to his involvement with other Planeswalkers, he spends extended periods of time away from Ravnica.
However.... there are no official rules for how Planeswalking works in D&D 5th edition.
But you can find rules for how to use PC Planeswalkers in the Appendix of "Plane Shift: Amonkhet" (as explained in nick012000's answer). Keep in mind though that the Plane Shift Series is self-admittedly (as found on the bottom of the Introduction page):
not fully tempered by playtests and design iterations.
As such, using these published but unofficial rules should be a discussion with your GM and the rest of the players (see this question for what counts as official rules).
The worlds of Magic: the Gathering are not "planes" in the same sense as planes are described in D&D 5e. Instead, they are more similar to the different worlds that D&D campaigns can exist within. Some example of these include the Forgotten Realms, Greyhawk, Eberron, and Dark Sun.
D&D canon
Planeswalking in official canon is likely a form of Spelljamming. In the campaign guide, Spelljammer, all of the worlds of D&D (and their respective Material Planes) exist within crystal spheres that lie within a medium called the phlogiston (not dissimilar from the Blind Eternities in MtG lore). Spelljamming typically requires advanced arcanomechanical vessels called spelljamming ships.
The levels of magic involved in these vessels is far beyond the reach of traditional adventurers until the upper reaches of the Character Advancement table. As such if Planeswalking were ever represented as an official character option, it would likely be an Epic Boon of sorts.
Note: There are entities from the Spelljammer setting in official D&D rulebooks such as the Giff found in Mordenkainen's Tome of Foes.
$endgroup$
$begingroup$
Phlogiston = Blind Eternities?
$endgroup$
– Nat
Apr 23 at 23:23
$begingroup$
@Nat Essentially. Thanks for the reminder.
$endgroup$
– David Coffron
Apr 24 at 0:25
$begingroup$
This answer is incorrect; the rules for Planeswalker PCs are found in Plane Shift: Amonkhet.
$endgroup$
– nick012000
2 days ago
1
$begingroup$
@nick012000 The Plane Shift series are not official rules sources. See this question for what is.
$endgroup$
– David Coffron
2 days ago
$begingroup$
@nick012000 However, I've added that section including the disclaimer mentioned in those articles (for completeness sake)
$endgroup$
– David Coffron
2 days ago
add a comment |
$begingroup$
The Planeswalkers are mentioned in Guildmaster's Guide to Ravnica
The History of Ravnica section of the book contains the following passage:
Jace is a Planeswalker, with the ability to travel from world to world, and his attention never remains focused on Ravnica for long. Thanks to his involvement with other Planeswalkers, he spends extended periods of time away from Ravnica.
However.... there are no official rules for how Planeswalking works in D&D 5th edition.
But you can find rules for how to use PC Planeswalkers in the Appendix of "Plane Shift: Amonkhet" (as explained in nick012000's answer). Keep in mind though that the Plane Shift Series is self-admittedly (as found on the bottom of the Introduction page):
not fully tempered by playtests and design iterations.
As such, using these published but unofficial rules should be a discussion with your GM and the rest of the players (see this question for what counts as official rules).
The worlds of Magic: the Gathering are not "planes" in the same sense as planes are described in D&D 5e. Instead, they are more similar to the different worlds that D&D campaigns can exist within. Some example of these include the Forgotten Realms, Greyhawk, Eberron, and Dark Sun.
D&D canon
Planeswalking in official canon is likely a form of Spelljamming. In the campaign guide, Spelljammer, all of the worlds of D&D (and their respective Material Planes) exist within crystal spheres that lie within a medium called the phlogiston (not dissimilar from the Blind Eternities in MtG lore). Spelljamming typically requires advanced arcanomechanical vessels called spelljamming ships.
The levels of magic involved in these vessels is far beyond the reach of traditional adventurers until the upper reaches of the Character Advancement table. As such if Planeswalking were ever represented as an official character option, it would likely be an Epic Boon of sorts.
Note: There are entities from the Spelljammer setting in official D&D rulebooks such as the Giff found in Mordenkainen's Tome of Foes.
$endgroup$
$begingroup$
Phlogiston = Blind Eternities?
$endgroup$
– Nat
Apr 23 at 23:23
$begingroup$
@Nat Essentially. Thanks for the reminder.
$endgroup$
– David Coffron
Apr 24 at 0:25
$begingroup$
This answer is incorrect; the rules for Planeswalker PCs are found in Plane Shift: Amonkhet.
$endgroup$
– nick012000
2 days ago
1
$begingroup$
@nick012000 The Plane Shift series are not official rules sources. See this question for what is.
$endgroup$
– David Coffron
2 days ago
$begingroup$
@nick012000 However, I've added that section including the disclaimer mentioned in those articles (for completeness sake)
$endgroup$
– David Coffron
2 days ago
add a comment |
$begingroup$
The Planeswalkers are mentioned in Guildmaster's Guide to Ravnica
The History of Ravnica section of the book contains the following passage:
Jace is a Planeswalker, with the ability to travel from world to world, and his attention never remains focused on Ravnica for long. Thanks to his involvement with other Planeswalkers, he spends extended periods of time away from Ravnica.
However.... there are no official rules for how Planeswalking works in D&D 5th edition.
But you can find rules for how to use PC Planeswalkers in the Appendix of "Plane Shift: Amonkhet" (as explained in nick012000's answer). Keep in mind though that the Plane Shift Series is self-admittedly (as found on the bottom of the Introduction page):
not fully tempered by playtests and design iterations.
As such, using these published but unofficial rules should be a discussion with your GM and the rest of the players (see this question for what counts as official rules).
The worlds of Magic: the Gathering are not "planes" in the same sense as planes are described in D&D 5e. Instead, they are more similar to the different worlds that D&D campaigns can exist within. Some example of these include the Forgotten Realms, Greyhawk, Eberron, and Dark Sun.
D&D canon
Planeswalking in official canon is likely a form of Spelljamming. In the campaign guide, Spelljammer, all of the worlds of D&D (and their respective Material Planes) exist within crystal spheres that lie within a medium called the phlogiston (not dissimilar from the Blind Eternities in MtG lore). Spelljamming typically requires advanced arcanomechanical vessels called spelljamming ships.
The levels of magic involved in these vessels is far beyond the reach of traditional adventurers until the upper reaches of the Character Advancement table. As such if Planeswalking were ever represented as an official character option, it would likely be an Epic Boon of sorts.
Note: There are entities from the Spelljammer setting in official D&D rulebooks such as the Giff found in Mordenkainen's Tome of Foes.
$endgroup$
The Planeswalkers are mentioned in Guildmaster's Guide to Ravnica
The History of Ravnica section of the book contains the following passage:
Jace is a Planeswalker, with the ability to travel from world to world, and his attention never remains focused on Ravnica for long. Thanks to his involvement with other Planeswalkers, he spends extended periods of time away from Ravnica.
However.... there are no official rules for how Planeswalking works in D&D 5th edition.
But you can find rules for how to use PC Planeswalkers in the Appendix of "Plane Shift: Amonkhet" (as explained in nick012000's answer). Keep in mind though that the Plane Shift Series is self-admittedly (as found on the bottom of the Introduction page):
not fully tempered by playtests and design iterations.
As such, using these published but unofficial rules should be a discussion with your GM and the rest of the players (see this question for what counts as official rules).
The worlds of Magic: the Gathering are not "planes" in the same sense as planes are described in D&D 5e. Instead, they are more similar to the different worlds that D&D campaigns can exist within. Some example of these include the Forgotten Realms, Greyhawk, Eberron, and Dark Sun.
D&D canon
Planeswalking in official canon is likely a form of Spelljamming. In the campaign guide, Spelljammer, all of the worlds of D&D (and their respective Material Planes) exist within crystal spheres that lie within a medium called the phlogiston (not dissimilar from the Blind Eternities in MtG lore). Spelljamming typically requires advanced arcanomechanical vessels called spelljamming ships.
The levels of magic involved in these vessels is far beyond the reach of traditional adventurers until the upper reaches of the Character Advancement table. As such if Planeswalking were ever represented as an official character option, it would likely be an Epic Boon of sorts.
Note: There are entities from the Spelljammer setting in official D&D rulebooks such as the Giff found in Mordenkainen's Tome of Foes.
edited 2 days ago
answered Apr 23 at 15:06
David CoffronDavid Coffron
41.1k3140296
41.1k3140296
$begingroup$
Phlogiston = Blind Eternities?
$endgroup$
– Nat
Apr 23 at 23:23
$begingroup$
@Nat Essentially. Thanks for the reminder.
$endgroup$
– David Coffron
Apr 24 at 0:25
$begingroup$
This answer is incorrect; the rules for Planeswalker PCs are found in Plane Shift: Amonkhet.
$endgroup$
– nick012000
2 days ago
1
$begingroup$
@nick012000 The Plane Shift series are not official rules sources. See this question for what is.
$endgroup$
– David Coffron
2 days ago
$begingroup$
@nick012000 However, I've added that section including the disclaimer mentioned in those articles (for completeness sake)
$endgroup$
– David Coffron
2 days ago
add a comment |
$begingroup$
Phlogiston = Blind Eternities?
$endgroup$
– Nat
Apr 23 at 23:23
$begingroup$
@Nat Essentially. Thanks for the reminder.
$endgroup$
– David Coffron
Apr 24 at 0:25
$begingroup$
This answer is incorrect; the rules for Planeswalker PCs are found in Plane Shift: Amonkhet.
$endgroup$
– nick012000
2 days ago
1
$begingroup$
@nick012000 The Plane Shift series are not official rules sources. See this question for what is.
$endgroup$
– David Coffron
2 days ago
$begingroup$
@nick012000 However, I've added that section including the disclaimer mentioned in those articles (for completeness sake)
$endgroup$
– David Coffron
2 days ago
$begingroup$
Phlogiston = Blind Eternities?
$endgroup$
– Nat
Apr 23 at 23:23
$begingroup$
Phlogiston = Blind Eternities?
$endgroup$
– Nat
Apr 23 at 23:23
$begingroup$
@Nat Essentially. Thanks for the reminder.
$endgroup$
– David Coffron
Apr 24 at 0:25
$begingroup$
@Nat Essentially. Thanks for the reminder.
$endgroup$
– David Coffron
Apr 24 at 0:25
$begingroup$
This answer is incorrect; the rules for Planeswalker PCs are found in Plane Shift: Amonkhet.
$endgroup$
– nick012000
2 days ago
$begingroup$
This answer is incorrect; the rules for Planeswalker PCs are found in Plane Shift: Amonkhet.
$endgroup$
– nick012000
2 days ago
1
1
$begingroup$
@nick012000 The Plane Shift series are not official rules sources. See this question for what is.
$endgroup$
– David Coffron
2 days ago
$begingroup$
@nick012000 The Plane Shift series are not official rules sources. See this question for what is.
$endgroup$
– David Coffron
2 days ago
$begingroup$
@nick012000 However, I've added that section including the disclaimer mentioned in those articles (for completeness sake)
$endgroup$
– David Coffron
2 days ago
$begingroup$
@nick012000 However, I've added that section including the disclaimer mentioned in those articles (for completeness sake)
$endgroup$
– David Coffron
2 days ago
add a comment |
$begingroup$
There are no specific rules for Planeswalker characters in D&D, probably because they aren't really needed
If we reduce the MTG Planeswalkers to their key properties, they are really powerful entities/spellcasters and have the specific (and unique, in the MtG muliverse) ability to travel between planes (there's some difference in the cosmologies, so it's maybe more like traveling between worlds in D&D, but we can ignore that).
D&D already has wonderful ways to represent such characters: high-level spellcasters with access to plane shift (and/or gate. That spell is available to most spellcasting classes (Cleric, Druid, Sorcerer, Warlock, Wizard), and so having that ability be part of the class ability makes it fit neatly into the D&D rules without wonky extra rules or options.
The Plane Shift: Amonkhet article specifically recommends doing this in its Planeswalkers and the Multiverse appendix, i.e. playing high level characters and using the plane shift spell to emulate planeswalking. However, it does not provide any specific rules for doing so. The closest is giving each character the ability to cast plane shift (self-only) under some (vague) constriction. It also advises that you talk with your players about them following up on plot hooks and not just going wandering about the multiverse. (Thanks nick012000 for pointing this out.)
If you wanted a D&D feature/option which could represent the Planeswalker 'Spark' (a MtG term), it would need to be independent of classes and races so it could still represent the variety of Planeswalkers possible, and the ability to cast a 7th-level spell, even if restricted to self-only or similar, is probably beyond the 'power-scope' of feats and backgrounds, and over in the territory of Epic Boons (see DMG p. 231) instead.
As for igniting the Spark, PS:A does suggest an optional rule that:
a Planeswalker who is about to drop to 0 hit points can make a Charisma saving throw with a DC equal to the damage taken. On a successful save, the character instead takes no damage and planeswalks away. It’s up to the DM what plane the character ends up on, because this isn’t usually an intentional process.
You can probably extend this rule to other traumatic events, with an appropriate DC (if desired). As a general note, be careful with your table's boundaries if you're planning to expose them to trauma.
As for lore, any lore about MtG Planeswalkers are going to be found in MtG-specific material, not the 'core' D&D stuff.
$endgroup$
$begingroup$
This answer is incorrect; the rules for Planeswalker PCs are found in Plane Shift: Amonkhet.
$endgroup$
– nick012000
2 days ago
add a comment |
$begingroup$
There are no specific rules for Planeswalker characters in D&D, probably because they aren't really needed
If we reduce the MTG Planeswalkers to their key properties, they are really powerful entities/spellcasters and have the specific (and unique, in the MtG muliverse) ability to travel between planes (there's some difference in the cosmologies, so it's maybe more like traveling between worlds in D&D, but we can ignore that).
D&D already has wonderful ways to represent such characters: high-level spellcasters with access to plane shift (and/or gate. That spell is available to most spellcasting classes (Cleric, Druid, Sorcerer, Warlock, Wizard), and so having that ability be part of the class ability makes it fit neatly into the D&D rules without wonky extra rules or options.
The Plane Shift: Amonkhet article specifically recommends doing this in its Planeswalkers and the Multiverse appendix, i.e. playing high level characters and using the plane shift spell to emulate planeswalking. However, it does not provide any specific rules for doing so. The closest is giving each character the ability to cast plane shift (self-only) under some (vague) constriction. It also advises that you talk with your players about them following up on plot hooks and not just going wandering about the multiverse. (Thanks nick012000 for pointing this out.)
If you wanted a D&D feature/option which could represent the Planeswalker 'Spark' (a MtG term), it would need to be independent of classes and races so it could still represent the variety of Planeswalkers possible, and the ability to cast a 7th-level spell, even if restricted to self-only or similar, is probably beyond the 'power-scope' of feats and backgrounds, and over in the territory of Epic Boons (see DMG p. 231) instead.
As for igniting the Spark, PS:A does suggest an optional rule that:
a Planeswalker who is about to drop to 0 hit points can make a Charisma saving throw with a DC equal to the damage taken. On a successful save, the character instead takes no damage and planeswalks away. It’s up to the DM what plane the character ends up on, because this isn’t usually an intentional process.
You can probably extend this rule to other traumatic events, with an appropriate DC (if desired). As a general note, be careful with your table's boundaries if you're planning to expose them to trauma.
As for lore, any lore about MtG Planeswalkers are going to be found in MtG-specific material, not the 'core' D&D stuff.
$endgroup$
$begingroup$
This answer is incorrect; the rules for Planeswalker PCs are found in Plane Shift: Amonkhet.
$endgroup$
– nick012000
2 days ago
add a comment |
$begingroup$
There are no specific rules for Planeswalker characters in D&D, probably because they aren't really needed
If we reduce the MTG Planeswalkers to their key properties, they are really powerful entities/spellcasters and have the specific (and unique, in the MtG muliverse) ability to travel between planes (there's some difference in the cosmologies, so it's maybe more like traveling between worlds in D&D, but we can ignore that).
D&D already has wonderful ways to represent such characters: high-level spellcasters with access to plane shift (and/or gate. That spell is available to most spellcasting classes (Cleric, Druid, Sorcerer, Warlock, Wizard), and so having that ability be part of the class ability makes it fit neatly into the D&D rules without wonky extra rules or options.
The Plane Shift: Amonkhet article specifically recommends doing this in its Planeswalkers and the Multiverse appendix, i.e. playing high level characters and using the plane shift spell to emulate planeswalking. However, it does not provide any specific rules for doing so. The closest is giving each character the ability to cast plane shift (self-only) under some (vague) constriction. It also advises that you talk with your players about them following up on plot hooks and not just going wandering about the multiverse. (Thanks nick012000 for pointing this out.)
If you wanted a D&D feature/option which could represent the Planeswalker 'Spark' (a MtG term), it would need to be independent of classes and races so it could still represent the variety of Planeswalkers possible, and the ability to cast a 7th-level spell, even if restricted to self-only or similar, is probably beyond the 'power-scope' of feats and backgrounds, and over in the territory of Epic Boons (see DMG p. 231) instead.
As for igniting the Spark, PS:A does suggest an optional rule that:
a Planeswalker who is about to drop to 0 hit points can make a Charisma saving throw with a DC equal to the damage taken. On a successful save, the character instead takes no damage and planeswalks away. It’s up to the DM what plane the character ends up on, because this isn’t usually an intentional process.
You can probably extend this rule to other traumatic events, with an appropriate DC (if desired). As a general note, be careful with your table's boundaries if you're planning to expose them to trauma.
As for lore, any lore about MtG Planeswalkers are going to be found in MtG-specific material, not the 'core' D&D stuff.
$endgroup$
There are no specific rules for Planeswalker characters in D&D, probably because they aren't really needed
If we reduce the MTG Planeswalkers to their key properties, they are really powerful entities/spellcasters and have the specific (and unique, in the MtG muliverse) ability to travel between planes (there's some difference in the cosmologies, so it's maybe more like traveling between worlds in D&D, but we can ignore that).
D&D already has wonderful ways to represent such characters: high-level spellcasters with access to plane shift (and/or gate. That spell is available to most spellcasting classes (Cleric, Druid, Sorcerer, Warlock, Wizard), and so having that ability be part of the class ability makes it fit neatly into the D&D rules without wonky extra rules or options.
The Plane Shift: Amonkhet article specifically recommends doing this in its Planeswalkers and the Multiverse appendix, i.e. playing high level characters and using the plane shift spell to emulate planeswalking. However, it does not provide any specific rules for doing so. The closest is giving each character the ability to cast plane shift (self-only) under some (vague) constriction. It also advises that you talk with your players about them following up on plot hooks and not just going wandering about the multiverse. (Thanks nick012000 for pointing this out.)
If you wanted a D&D feature/option which could represent the Planeswalker 'Spark' (a MtG term), it would need to be independent of classes and races so it could still represent the variety of Planeswalkers possible, and the ability to cast a 7th-level spell, even if restricted to self-only or similar, is probably beyond the 'power-scope' of feats and backgrounds, and over in the territory of Epic Boons (see DMG p. 231) instead.
As for igniting the Spark, PS:A does suggest an optional rule that:
a Planeswalker who is about to drop to 0 hit points can make a Charisma saving throw with a DC equal to the damage taken. On a successful save, the character instead takes no damage and planeswalks away. It’s up to the DM what plane the character ends up on, because this isn’t usually an intentional process.
You can probably extend this rule to other traumatic events, with an appropriate DC (if desired). As a general note, be careful with your table's boundaries if you're planning to expose them to trauma.
As for lore, any lore about MtG Planeswalkers are going to be found in MtG-specific material, not the 'core' D&D stuff.
edited 2 days ago
V2Blast
28k5101171
28k5101171
answered Apr 23 at 15:12
Someone_EvilSomeone_Evil
3,489933
3,489933
$begingroup$
This answer is incorrect; the rules for Planeswalker PCs are found in Plane Shift: Amonkhet.
$endgroup$
– nick012000
2 days ago
add a comment |
$begingroup$
This answer is incorrect; the rules for Planeswalker PCs are found in Plane Shift: Amonkhet.
$endgroup$
– nick012000
2 days ago
$begingroup$
This answer is incorrect; the rules for Planeswalker PCs are found in Plane Shift: Amonkhet.
$endgroup$
– nick012000
2 days ago
$begingroup$
This answer is incorrect; the rules for Planeswalker PCs are found in Plane Shift: Amonkhet.
$endgroup$
– nick012000
2 days ago
add a comment |
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$begingroup$
WotC said "Magic the Gathering Planes are Dungeons and Dragons planes"?? Where did they say that? It may be true, but I only know that they converted one MtG setting to DnD, but on its own that doesn't mean all MtG planes "exist" in DnD or that other elements (like Planeswalkers, which are really just 'meta-interpretation' of the card game) will also be represented in DnD. I'm curious as to your source.
$endgroup$
– PJRZ
Apr 23 at 14:48
$begingroup$
@PJRZ they also made official free contents on others planes
$endgroup$
– Rorp
Apr 23 at 14:50
$begingroup$
Note: be cautious of myriad already posted homebrew planewalkers on the Internet. Some of them are easy enough to mistake them for official content, and I don't think they are play-tested, balanced etc. Use your own wisdom and responsibility.
$endgroup$
– Mołot
Apr 23 at 14:51
5
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@Rorp The PlaneShift series is not quite official content in the same way as other content. There is a disclaimer which says "The game mechanics in this supplement are usable in your D&D campaign but are not fully tempered by playtests and design iterations. For these reasons, material in this supplement is not legal in D&D Organized Play events."
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– David Coffron
Apr 23 at 14:52
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@DavidCoffron ok my bad :/
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– Rorp
Apr 23 at 14:53