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What is the highest speed possible?


What do the solid and border colors mean in the damage info?What is the Atlas's head?How do I prevent jamming?Is the win/loss credit bonus awarded to all players?













2















What is the maximum speed in MechWarrior Online? I know the light mechs easily go beyond 120 kph.










share|improve this question
























  • Used to be that nothing could move faster than 150 - they'd set a cap due to networking issues. But I haven't played in months, so that may have changed.

    – Flyto
    Jan 16 '15 at 9:29















2















What is the maximum speed in MechWarrior Online? I know the light mechs easily go beyond 120 kph.










share|improve this question
























  • Used to be that nothing could move faster than 150 - they'd set a cap due to networking issues. But I haven't played in months, so that may have changed.

    – Flyto
    Jan 16 '15 at 9:29













2












2








2








What is the maximum speed in MechWarrior Online? I know the light mechs easily go beyond 120 kph.










share|improve this question
















What is the maximum speed in MechWarrior Online? I know the light mechs easily go beyond 120 kph.







mechwarrior-online






share|improve this question















share|improve this question













share|improve this question




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edited Jan 16 '15 at 2:02







Vanguard66

















asked Jan 11 '15 at 18:21









Vanguard66Vanguard66

6503727




6503727












  • Used to be that nothing could move faster than 150 - they'd set a cap due to networking issues. But I haven't played in months, so that may have changed.

    – Flyto
    Jan 16 '15 at 9:29

















  • Used to be that nothing could move faster than 150 - they'd set a cap due to networking issues. But I haven't played in months, so that may have changed.

    – Flyto
    Jan 16 '15 at 9:29
















Used to be that nothing could move faster than 150 - they'd set a cap due to networking issues. But I haven't played in months, so that may have changed.

– Flyto
Jan 16 '15 at 9:29





Used to be that nothing could move faster than 150 - they'd set a cap due to networking issues. But I haven't played in months, so that may have changed.

– Flyto
Jan 16 '15 at 9:29










3 Answers
3






active

oldest

votes


















1














Gauging by the Pirate's Bane Locust, which is the fastest 'Mech in the game that I know of at 163 kph tweaked, it's going to be about 163 kph. The Pirate's Bane uses the largest engine available (given tonnage restrictions) on the lightest chassis possible. It simply does not currently get faster than that. The 'MechLab will not let you equip an engine with a rating higher than 190 on a Locust, which the Pirate's Bane already has.



However, if you want to see what should be possible according to the rules...



According to tabletop rules (which MWO strives to adapt closely), if I remove all weapons from the Locust chassis, the biggest engine I can fit is a 260 XL engine, which is 13.5 tons. To calculate our speed in tabletop terms (hexes per turn), divide the rating by our tonnage. 260/20 is 13 Walk MP. At a run, we can do 20 MP, since run speed is equal to walk speed times 1.5. I can already tell this is insanely fast (like, faster than most VTOLs in BattleTech), but let's convert it to real-world units for clarity. I've seen a few different ways to convert hexes travelled to km/h, but the one I prefer to use is simply 12.5 * MP. So, our maximum speed possible on a 20-ton chassis (with 4 tons of armor still remaining) is... 250 kph. Now that's fast. The other conversion method is 16.2 * rating / tonnage, which results in 210 kph -- less fast, but still faster than any 'Mech I've ever heard of.






share|improve this answer
































    1














    I love how everyone forgets THE fastest mech for a long time. The Deaths Knell (the hero of the commando chassis) with an XL 240 engine and speed tweak will run the fastest possible at 171.3. With this you can have max armor, 4 MLas or SPLas and good heat






    share|improve this answer






























      0














      With MASC, I get my Flea 20 up to 177. The MASC also helps with dodging and climbing walls like those found in Canyon Network. (Old subject, but I thought I'd leave my 2 cents)





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        3 Answers
        3






        active

        oldest

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        3 Answers
        3






        active

        oldest

        votes









        active

        oldest

        votes






        active

        oldest

        votes









        1














        Gauging by the Pirate's Bane Locust, which is the fastest 'Mech in the game that I know of at 163 kph tweaked, it's going to be about 163 kph. The Pirate's Bane uses the largest engine available (given tonnage restrictions) on the lightest chassis possible. It simply does not currently get faster than that. The 'MechLab will not let you equip an engine with a rating higher than 190 on a Locust, which the Pirate's Bane already has.



        However, if you want to see what should be possible according to the rules...



        According to tabletop rules (which MWO strives to adapt closely), if I remove all weapons from the Locust chassis, the biggest engine I can fit is a 260 XL engine, which is 13.5 tons. To calculate our speed in tabletop terms (hexes per turn), divide the rating by our tonnage. 260/20 is 13 Walk MP. At a run, we can do 20 MP, since run speed is equal to walk speed times 1.5. I can already tell this is insanely fast (like, faster than most VTOLs in BattleTech), but let's convert it to real-world units for clarity. I've seen a few different ways to convert hexes travelled to km/h, but the one I prefer to use is simply 12.5 * MP. So, our maximum speed possible on a 20-ton chassis (with 4 tons of armor still remaining) is... 250 kph. Now that's fast. The other conversion method is 16.2 * rating / tonnage, which results in 210 kph -- less fast, but still faster than any 'Mech I've ever heard of.






        share|improve this answer





























          1














          Gauging by the Pirate's Bane Locust, which is the fastest 'Mech in the game that I know of at 163 kph tweaked, it's going to be about 163 kph. The Pirate's Bane uses the largest engine available (given tonnage restrictions) on the lightest chassis possible. It simply does not currently get faster than that. The 'MechLab will not let you equip an engine with a rating higher than 190 on a Locust, which the Pirate's Bane already has.



          However, if you want to see what should be possible according to the rules...



          According to tabletop rules (which MWO strives to adapt closely), if I remove all weapons from the Locust chassis, the biggest engine I can fit is a 260 XL engine, which is 13.5 tons. To calculate our speed in tabletop terms (hexes per turn), divide the rating by our tonnage. 260/20 is 13 Walk MP. At a run, we can do 20 MP, since run speed is equal to walk speed times 1.5. I can already tell this is insanely fast (like, faster than most VTOLs in BattleTech), but let's convert it to real-world units for clarity. I've seen a few different ways to convert hexes travelled to km/h, but the one I prefer to use is simply 12.5 * MP. So, our maximum speed possible on a 20-ton chassis (with 4 tons of armor still remaining) is... 250 kph. Now that's fast. The other conversion method is 16.2 * rating / tonnage, which results in 210 kph -- less fast, but still faster than any 'Mech I've ever heard of.






          share|improve this answer



























            1












            1








            1







            Gauging by the Pirate's Bane Locust, which is the fastest 'Mech in the game that I know of at 163 kph tweaked, it's going to be about 163 kph. The Pirate's Bane uses the largest engine available (given tonnage restrictions) on the lightest chassis possible. It simply does not currently get faster than that. The 'MechLab will not let you equip an engine with a rating higher than 190 on a Locust, which the Pirate's Bane already has.



            However, if you want to see what should be possible according to the rules...



            According to tabletop rules (which MWO strives to adapt closely), if I remove all weapons from the Locust chassis, the biggest engine I can fit is a 260 XL engine, which is 13.5 tons. To calculate our speed in tabletop terms (hexes per turn), divide the rating by our tonnage. 260/20 is 13 Walk MP. At a run, we can do 20 MP, since run speed is equal to walk speed times 1.5. I can already tell this is insanely fast (like, faster than most VTOLs in BattleTech), but let's convert it to real-world units for clarity. I've seen a few different ways to convert hexes travelled to km/h, but the one I prefer to use is simply 12.5 * MP. So, our maximum speed possible on a 20-ton chassis (with 4 tons of armor still remaining) is... 250 kph. Now that's fast. The other conversion method is 16.2 * rating / tonnage, which results in 210 kph -- less fast, but still faster than any 'Mech I've ever heard of.






            share|improve this answer















            Gauging by the Pirate's Bane Locust, which is the fastest 'Mech in the game that I know of at 163 kph tweaked, it's going to be about 163 kph. The Pirate's Bane uses the largest engine available (given tonnage restrictions) on the lightest chassis possible. It simply does not currently get faster than that. The 'MechLab will not let you equip an engine with a rating higher than 190 on a Locust, which the Pirate's Bane already has.



            However, if you want to see what should be possible according to the rules...



            According to tabletop rules (which MWO strives to adapt closely), if I remove all weapons from the Locust chassis, the biggest engine I can fit is a 260 XL engine, which is 13.5 tons. To calculate our speed in tabletop terms (hexes per turn), divide the rating by our tonnage. 260/20 is 13 Walk MP. At a run, we can do 20 MP, since run speed is equal to walk speed times 1.5. I can already tell this is insanely fast (like, faster than most VTOLs in BattleTech), but let's convert it to real-world units for clarity. I've seen a few different ways to convert hexes travelled to km/h, but the one I prefer to use is simply 12.5 * MP. So, our maximum speed possible on a 20-ton chassis (with 4 tons of armor still remaining) is... 250 kph. Now that's fast. The other conversion method is 16.2 * rating / tonnage, which results in 210 kph -- less fast, but still faster than any 'Mech I've ever heard of.







            share|improve this answer














            share|improve this answer



            share|improve this answer








            edited Jan 22 '15 at 21:13

























            answered Jan 22 '15 at 21:06









            Lucas LeblancLucas Leblanc

            1,9621819




            1,9621819























                1














                I love how everyone forgets THE fastest mech for a long time. The Deaths Knell (the hero of the commando chassis) with an XL 240 engine and speed tweak will run the fastest possible at 171.3. With this you can have max armor, 4 MLas or SPLas and good heat






                share|improve this answer



























                  1














                  I love how everyone forgets THE fastest mech for a long time. The Deaths Knell (the hero of the commando chassis) with an XL 240 engine and speed tweak will run the fastest possible at 171.3. With this you can have max armor, 4 MLas or SPLas and good heat






                  share|improve this answer

























                    1












                    1








                    1







                    I love how everyone forgets THE fastest mech for a long time. The Deaths Knell (the hero of the commando chassis) with an XL 240 engine and speed tweak will run the fastest possible at 171.3. With this you can have max armor, 4 MLas or SPLas and good heat






                    share|improve this answer













                    I love how everyone forgets THE fastest mech for a long time. The Deaths Knell (the hero of the commando chassis) with an XL 240 engine and speed tweak will run the fastest possible at 171.3. With this you can have max armor, 4 MLas or SPLas and good heat







                    share|improve this answer












                    share|improve this answer



                    share|improve this answer










                    answered Oct 4 '15 at 17:41









                    WhhodatWhhodat

                    111




                    111





















                        0














                        With MASC, I get my Flea 20 up to 177. The MASC also helps with dodging and climbing walls like those found in Canyon Network. (Old subject, but I thought I'd leave my 2 cents)





                        share








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                        user229315 is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
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                          0














                          With MASC, I get my Flea 20 up to 177. The MASC also helps with dodging and climbing walls like those found in Canyon Network. (Old subject, but I thought I'd leave my 2 cents)





                          share








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                          user229315 is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
                          Check out our Code of Conduct.






















                            0












                            0








                            0







                            With MASC, I get my Flea 20 up to 177. The MASC also helps with dodging and climbing walls like those found in Canyon Network. (Old subject, but I thought I'd leave my 2 cents)





                            share








                            New contributor




                            user229315 is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
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                            With MASC, I get my Flea 20 up to 177. The MASC also helps with dodging and climbing walls like those found in Canyon Network. (Old subject, but I thought I'd leave my 2 cents)






                            share








                            New contributor




                            user229315 is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
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                            share


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                            answered 8 mins ago









                            user229315user229315

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